project_files/HedgewarsMobile/Classes/SettingsBaseViewController.m
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
changeset 13145 5083fb0a2992
parent 11217 e68b3e392091
child 12872 00215a7ec5f5
permissions -rw-r--r--
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#import "SettingsBaseViewController.h"
#import "GeneralSettingsViewController.h"
#import "TeamSettingsViewController.h"
#import "WeaponSettingsViewController.h"
#import "SchemeSettingsViewController.h"
#import "SupportViewController.h"


@implementation SettingsBaseViewController
@synthesize targetController, controllerNames, lastIndexPath;

-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
    return rotationManager(interfaceOrientation);
}

#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
    // the list of available controllers
    NSArray *array = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
                                                      NSLocalizedString(@"Teams",@""),
                                                      NSLocalizedString(@"Weapons",@""),
                                                      NSLocalizedString(@"Schemes",@""),
                                                      NSLocalizedString(@"Support",@""),
                                                      nil];
    self.controllerNames = array;
    [array release];

    if (IS_IPAD())
    {
        // this class gets loaded twice, we tell the difference by looking at targetController
        if (self.targetController != nil)
        {
            UITableView *tableView = [[UITableView alloc] initWithFrame:self.view.frame style:UITableViewStylePlain];
            tableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
            tableView.delegate = self;
            tableView.dataSource = self;
            [tableView reloadData];
            [self.view addSubview:tableView];
            [self tableView:tableView didSelectRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0]];
            [tableView release];
            self.navigationItem.leftBarButtonItem = [self doneButton];
        }
    }
    else
    {
        //iPhone part moved to MainMenuViewController
    }

    [super viewDidLoad];
}

- (UIBarButtonItem *)doneButton
{
    return [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
                                                         target:self
                                                         action:@selector(dismissSplitView)] autorelease];
}

-(void) dismissSplitView {
    [[AudioManagerController mainManager] playBackSound];
    [[[HedgewarsAppDelegate sharedAppDelegate] mainViewController] dismissViewControllerAnimated:YES completion:nil];
}

#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
    return 1;
}

-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    return [self.controllerNames count];
}

// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    static NSString *CellIdentifier = @"Cell";

    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil)
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];

    NSString *iconStr = nil;
    switch ([indexPath row]) {
        case 0:
            iconStr = [NSString stringWithFormat:@"%@/TargetBee.png",GRAPHICS_DIRECTORY()];
            break;
        case 1:
            iconStr = [NSString stringWithFormat:@"%@/Egg.png",GRAPHICS_DIRECTORY()];
            break;
        case 2:
            iconStr = [NSString stringWithFormat:@"%@/cheese.png",GRAPHICS_DIRECTORY()];
            break;
        case 3:
            iconStr = [NSString stringWithFormat:@"%@/Target.png",GRAPHICS_DIRECTORY()];
            break;
        case 4:
            iconStr = [NSString stringWithFormat:@"%@/Seduction.png",GRAPHICS_DIRECTORY()];
            break;
        default:
            DLog(@"Nope");
            break;
    }

    cell.accessoryType = UITableViewCellAccessoryNone;
    cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
    UIImage *icon = [[UIImage alloc] initWithContentsOfFile:iconStr];
    cell.imageView.image = icon;
    [icon release];

    return cell;
}

#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
    NSInteger newRow = [indexPath row];
    NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
    UIViewController *nextController = nil;

    if (newRow != oldRow)
    {
        [tableView deselectRowAtIndexPath:lastIndexPath animated:YES];
        [targetController.navigationController popToRootViewControllerAnimated:NO];

        switch (newRow)
        {
            case 0:
                nextController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];;
                break;
            case 1:
                nextController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
                break;
            case 2:
                nextController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
                break;
            case 3:
                nextController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
                break;
            case 4:
                nextController = [[SupportViewController alloc] initWithStyle:UITableViewStyleGrouped];
                break;
        }

        self.lastIndexPath = indexPath;
        [tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];

        nextController.navigationItem.hidesBackButton = YES;
        [nextController viewWillAppear:NO];
        [targetController.navigationController pushViewController:nextController animated:NO];
        [nextController release];
        
        [[AudioManagerController mainManager] playClickSound];
    }
}


#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning
{
    MSG_MEMCLEAN();
    [super didReceiveMemoryWarning];
}

-(void) viewDidUnload
{
    self.controllerNames = nil;
    self.lastIndexPath = nil;
    self.targetController = nil;
    MSG_DIDUNLOAD();
    [super viewDidUnload];
}

-(void) dealloc
{
    releaseAndNil(targetController);
    releaseAndNil(controllerNames);
    releaseAndNil(lastIndexPath);
    [super dealloc];
}

@end