project_files/HedgewarsMobile/Classes/GameLogViewController.m
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
changeset 13145 5083fb0a2992
parent 11177 015596575698
child 12872 00215a7ec5f5
permissions -rw-r--r--
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2015 Anton Malmygin <antonc27@mail.ru>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */

#import "GameLogViewController.h"

#ifdef DEBUG
#import <MessageUI/MFMailComposeViewController.h>
#endif

@interface GameLogViewController ()
#ifdef DEBUG
<MFMailComposeViewControllerDelegate>
#endif

@end

@implementation GameLogViewController

#pragma mark - View life cycle

- (void)viewDidLoad
{
    [super viewDidLoad];
    
    self.title = @"Last game log";
    
    UIBarButtonItem *closeButton = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStylePlain target:self action:@selector(dismissAction)];
    self.navigationItem.rightBarButtonItem = closeButton;
    [closeButton release];
    
#ifdef DEBUG
    if ([self allowSendLogByEmail])
    {
        UIBarButtonItem *sendButton = [[UIBarButtonItem alloc] initWithTitle:@"Send" style:UIBarButtonItemStylePlain target:self action:@selector(sendLogByEmailAction)];
        self.navigationItem.leftBarButtonItem = sendButton;
        [sendButton release];
    }
#endif
    
    NSString *debugStr = nil;
    if ([[NSFileManager defaultManager] fileExistsAtPath:DEBUG_FILE()])
        debugStr = [[NSString alloc] initWithContentsOfFile:DEBUG_FILE() encoding:NSUTF8StringEncoding error:nil];
    else
        debugStr = [[NSString alloc] initWithString:@"Here be log"];
    
    UITextView *logView = [[UITextView alloc] initWithFrame:self.view.frame];
    [logView setAutoresizingMask:(UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth)];
    logView.text = debugStr;
    [debugStr release];
    logView.editable = NO;
    
    [self.view addSubview:logView];
    [logView release];
}

#pragma mark - Parameters

#ifdef DEBUG
- (BOOL)allowSendLogByEmail
{
    return ([MFMailComposeViewController canSendMail] && [[NSFileManager defaultManager] fileExistsAtPath:DEBUG_FILE()]);
}
#endif

#pragma mark - Actions

#ifdef DEBUG
- (void)sendLogByEmailAction
{
    MFMailComposeViewController *picker = [[MFMailComposeViewController alloc] init];
    picker.mailComposeDelegate = self;
    [picker setSubject:@"Log file of iHedgewars game"];
    
    // Attach a log file to the email
    NSData *logData = [NSData dataWithContentsOfFile:DEBUG_FILE()];
    [picker addAttachmentData:logData mimeType:@"text/plain" fileName:@"game0.log"];
    
    // Fill out the email body text
    NSString *emailBody = @"Add here description of a problem/log";
    [picker setMessageBody:emailBody isHTML:NO];
    
    [self presentViewController:picker animated:YES completion:nil];
    [picker release];
}
#endif

- (void)dismissAction
{
    [self dismissViewControllerAnimated:YES completion:nil];
}

#pragma mark - MailCompose delegate

#ifdef DEBUG
- (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error
{
    // Notifies users about errors associated with the interface
    switch (result)
    {
        case MFMailComposeResultCancelled:
            NSLog(@"MailComposeResult: canceled");
            break;
        case MFMailComposeResultSaved:
            NSLog(@"MailComposeResult: saved");
            break;
        case MFMailComposeResultSent:
            NSLog(@"MailComposeResult: sent");
            break;
        case MFMailComposeResultFailed:
            NSLog(@"MailComposeResult: failed");
            break;
        default:
            NSLog(@"MailComposeResult: not sent");
            break;
    }
    
    [self dismissViewControllerAnimated:YES completion:nil];
}
#endif

#pragma mark - Memory warning

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end