Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved
+ − /*
+ − ** $Id: ldebug.h,v 2.3.1.1 2007/12/27 13:02:25 roberto Exp $
+ − ** Auxiliary functions from Debug Interface module
+ − ** See Copyright Notice in lua.h
+ − */
+ −
+ − #ifndef ldebug_h
+ − #define ldebug_h
+ −
+ −
+ − #include "lstate.h"
+ −
+ −
+ − #define pcRel(pc, p) (cast(int, (pc) - (p)->code) - 1)
+ −
+ − #define getline(f,pc) (((f)->lineinfo) ? (f)->lineinfo[pc] : 0)
+ −
+ − #define resethookcount(L) (L->hookcount = L->basehookcount)
+ −
+ −
+ − LUAI_FUNC void luaG_typeerror (lua_State *L, const TValue *o,
+ − const char *opname);
+ − LUAI_FUNC void luaG_concaterror (lua_State *L, StkId p1, StkId p2);
+ − LUAI_FUNC void luaG_aritherror (lua_State *L, const TValue *p1,
+ − const TValue *p2);
+ − LUAI_FUNC int luaG_ordererror (lua_State *L, const TValue *p1,
+ − const TValue *p2);
+ − LUAI_FUNC void luaG_runerror (lua_State *L, const char *fmt, ...);
+ − LUAI_FUNC void luaG_errormsg (lua_State *L);
+ − LUAI_FUNC int luaG_checkcode (const Proto *pt);
+ − LUAI_FUNC int luaG_checkopenop (Instruction i);
+ −
+ − #endif