Easier back jumps in Basic Movement Training (fixes
bug #692)
The explanation of Back Jumping (2/2) has been simplified
and the "hard" part has been made easier by lowering the girders.
The original idea was that I wanted to force players to learn
how to jump higher by delaying the 2nd backspace keypress.
But this turned out that this section was too unfair and we have
lost at least one player due to rage-quitting, according to feedback.
#include "pmath.h"
#include <stdlib.h>
#include <math.h>
/*
* power raises base to the power power.
* This is equivalent to exp(power*ln(base)). Therefore base should be non-negative.
*/
float fpcrtl_power(float base, float exponent)
{
return exp(exponent * log(base));
}
/* Currently the games only uses sign of an integer */
int fpcrtl_signi(int x)
{
if(x > 0){
return 1;
}
else if(x < 0){
return -1;
}
else{
return 0;
}
}
float fpcrtl_csc(float x)
{
return 1 / sin(x);
}
float __attribute__((overloadable)) fpcrtl_abs(float x)
{
return fabs(x);
}
double __attribute__((overloadable)) fpcrtl_abs(double x)
{
return fabs(x);
}
int __attribute__((overloadable)) fpcrtl_abs(int x)
{
return abs(x);
}
int64_t __attribute__((overloadable)) fpcrtl_abs(int64_t x)
{
return x < 0 ? -x : x;
}