Easier back jumps in Basic Movement Training (fixes
bug #692)
The explanation of Back Jumping (2/2) has been simplified
and the "hard" part has been made easier by lowering the girders.
The original idea was that I wanted to force players to learn
how to jump higher by delaying the 2nd backspace keypress.
But this turned out that this section was too unfair and we have
lost at least one player due to rage-quitting, according to feedback.
#ifndef FILEIO_H_
#define FILEIO_H_
#include <stdio.h>
#include "Types.h"
#include "misc.h"
extern int FileMode;
typedef enum{
IO_NO_ERROR = 0,
IO_ERROR_DUMMY = 1
}io_result_t;
extern io_result_t IOResult;
typedef struct{
FILE *fp;
const char* mode;
char file_name[256];
int eof;
int record_len;
}file_wrapper_t;
typedef file_wrapper_t* File;
typedef File Text;
typedef Text TextFile;
void __attribute__((overloadable)) fpcrtl_readLn(File f);
#define fpcrtl_readLn1(f) fpcrtl_readLn(f)
void __attribute__((overloadable)) fpcrtl_readLn__vars(File f, Integer *i);
void __attribute__((overloadable)) fpcrtl_readLn__vars(File f, LongWord *i);
void __attribute__((overloadable)) fpcrtl_readLn__vars(File f, string255 *s);
#define fpcrtl_readLn2(f, t) fpcrtl_readLn__vars(f, &(t))
#define fpcrtl_readLn(...) macro_dispatcher(fpcrtl_readLn, __VA_ARGS__)(__VA_ARGS__)
void fpcrtl_blockRead__vars(File f, void *buf, Integer count, Integer *result);
#define fpcrtl_blockRead(f, buf, count, result) fpcrtl_blockRead__vars(f, &(buf), count, &(result))
#define fpcrtl_BlockRead fpcrtl_blockRead
#define fpcrtl_assign(f, name) fpcrtl_assign__vars(&f, name)
void fpcrtl_assign__vars(File *f, string255 name);
boolean fpcrtl_eof(File f);
void fpcrtl_reset1(File f);
void fpcrtl_reset2(File f, Integer l);
#define fpcrtl_reset1(f) fpcrtl_reset1(f)
#define fpcrtl_reset2(f, l) fpcrtl_reset2(f, l)
#define fpcrtl_reset(...) macro_dispatcher(fpcrtl_reset, __VA_ARGS__)(__VA_ARGS__)
void fpcrtl_close(File f);
void __attribute__((overloadable)) fpcrtl_rewrite(File f);
void __attribute__((overloadable)) fpcrtl_rewrite(File f, Integer l);
void __attribute__((overloadable)) fpcrtl_flush(Text f);
void __attribute__((overloadable)) fpcrtl_flush(FILE *f);
void __attribute__((overloadable)) fpcrtl_write(File f, string255 s);
void __attribute__((overloadable)) fpcrtl_write(FILE *f, string255 s);
void __attribute__((overloadable)) fpcrtl_writeLn(File f, string255 s);
void __attribute__((overloadable)) fpcrtl_writeLn(FILE *f, string255 s);
void fpcrtl_blockWrite__vars(File f, const void *buf, Integer count, Integer *result);
#define fpcrtl_blockWrite(f, buf, count, result) fpcrtl_blockWrite__vars(f, &(buf), count, &(result))
#define fpcrtl_BlockWrite fpcrtl_blockWrite
bool fpcrtl_directoryExists(string255 dir);
#define fpcrtl_DirectoryExists fpcrtl_directoryExists
bool fpcrtl_fileExists(string255 filename);
#define fpcrtl_FileExists fpcrtl_fileExists
char * fpcrtl_getCurrentDir(void);
#define fpcrtl_GetCurrentDir fpcrtl_getCurrentDir
#endif /* FILEIO_H_ */