gameServer/NetRoutines.hs
author Wuzzy <Wuzzy2@mail.ru>
Mon, 17 Sep 2018 22:37:47 +0200
changeset 13785 4ed202f0428e
parent 11855 ad435d95ca4b
permissions -rw-r--r--
Easier back jumps in Basic Movement Training (fixes bug #692) The explanation of Back Jumping (2/2) has been simplified and the "hard" part has been made easier by lowering the girders. The original idea was that I wanted to force players to learn how to jump higher by delaying the 2nd backspace keypress. But this turned out that this section was too unfair and we have lost at least one player due to rage-quitting, according to feedback.

{-
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 \-}

{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module NetRoutines where

import Network.Socket
import Control.Concurrent.Chan
import Data.Time
import Control.Monad
import Data.Unique
import qualified Codec.Binary.Base64 as Base64
import qualified Control.Exception as E
import System.Entropy
-----------------------------
import CoreTypes
import Utils


acceptLoop :: Socket -> Chan CoreMessage -> IO ()
acceptLoop servSock chan = E.bracket openHandle closeHandle (forever . f)
    where
    f ch = E.try (Network.Socket.accept servSock) >>= \v -> case v of
      Left (e :: E.IOException) -> return ()
      Right (sock, sockAddr) -> do
        clientHost <- sockAddr2String sockAddr

        currentTime <- getCurrentTime

        sendChan' <- newChan

        uid <- newUnique
        salt <- liftM Base64.encode $ hGetEntropy ch 18

        let newClient =
                (ClientInfo
                    uid
                    sendChan'
                    sock
                    clientHost
                    currentTime
                    ""
                    ""
                    salt
                    False
                    False
                    0
                    0
                    False
                    False
                    False
                    False
                    False
                    False
                    False
                    False
                    False
                    False
                    Nothing
                    Nothing
                    newEventsInfo
                    newEventsInfo
                    newEventsInfo
                    0
                    []
                    []
                    )

        writeChan chan $ Accept newClient
        return ()