Easier back jumps in Basic Movement Training (fixes
bug #692)
The explanation of Back Jumping (2/2) has been simplified
and the "hard" part has been made easier by lowering the girders.
The original idea was that I wanted to force players to learn
how to jump higher by delaying the 2nd backspace keypress.
But this turned out that this section was too unfair and we have
lost at least one player due to rage-quitting, according to feedback.
{-
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\-}
{-# LANGUAGE OverloadedStrings, BangPatterns #-}
module FloodDetection where
import Control.Monad.State.Strict
import Data.Time
import Control.Arrow
----------------
import ServerState
import CoreTypes
import Utils
registerEvent :: Event -> StateT ServerState IO [Action]
registerEvent e = do
eventInfo <- client's $ einfo e
if (null eventInfo) || 0 == (fst $ head eventInfo) then doCheck eventInfo else updateInfo
where
einfo LobbyChatMessage = eiLobbyChat
einfo EngineMessage = eiEM
einfo RoomJoin = eiJoin
transformField LobbyChatMessage f = \c -> c{eiLobbyChat = f $ eiLobbyChat c}
transformField EngineMessage f = \c -> c{eiEM = f $ eiEM c}
transformField RoomJoin f = \c -> c{eiJoin = f $ eiJoin c}
boundaries :: Event -> (Int, (NominalDiffTime, Int), (NominalDiffTime, Int), ([Action], [Action]))
boundaries LobbyChatMessage = (3, (10, 2), (30, 3), (chat1, chat2))
boundaries EngineMessage = (8, (10, 4), (25, 5), (em1, em2))
boundaries RoomJoin = (2, (10, 2), (35, 3), (join1, join2))
chat1 = [Warning $ loc "Warning! Chat flood protection activated"]
chat2 = [ByeClient $ loc "Excess flood"]
em1 = [Warning $ loc "Game messages flood detected - 1"]
em2 = [ByeClient $ loc "Excess flood"]
join1 = [Warning $ loc "Warning! Joins flood protection activated"]
join2 = [ByeClient $ loc "Excess flood"]
doCheck ei = do
curTime <- io getCurrentTime
let (numPerEntry, (sec1, num1), (sec2, num2), (ac1, ac2)) = boundaries e
let nei = takeWhile ((>=) sec2 . diffUTCTime curTime . snd) ei
let l2 = length nei
let l1 = length $ takeWhile ((>=) sec1 . diffUTCTime curTime . snd) nei
let actions = if l2 >= num2 + 1 || l1 >= num1 + 1 then
ac2
else
if l1 >= num1 || l2 >= num2 then
ac1
else
[]
return $ [ModifyClient . transformField e . const $ (numPerEntry, curTime) : nei
, ModifyClient (\c -> c{pendingActions = actions}) -- append? prepend? just replacing for now
]
updateInfo = return [
ModifyClient $ transformField e
$ \(h:hs) -> first (flip (-) 1) h : hs
]