cocoaTouch/overlayViewController.m
author koda
Wed, 17 Mar 2010 01:03:22 +0000
changeset 3007 489ae87cdf9b
parent 3006 da6023c2745b
child 3015 20a9c8160e82
permissions -rw-r--r--
szczur's and inu's updated locale

//
//  overlayViewController.m
//  HedgewarsMobile
//
//  Created by Vittorio on 16/03/10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import "overlayViewController.h"
#import "PascalImports.h"

@implementation overlayViewController

-(void) didReceiveMemoryWarning {
	// Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
	
	// Release any cached data, images, etc that aren't in use.
}

-(void) viewDidUnload {
	// Release any retained subviews of the main view.
	// e.g. self.myOutlet = nil;
}

-(void) dealloc {
    [super dealloc];
}


// dim the overlay when there's no more input for a certain amount of time
-(IBAction) buttonReleased:(id) sender {
	HW_allKeysUp();
    [NSTimer scheduledTimerWithTimeInterval:2.8 target:self selector:@selector(dimOverlay) userInfo:nil repeats:NO];
}

-(void) dimOverlay {
    [UIView beginAnimations:@"overlay dim" context:NULL];
   	[UIView setAnimationDuration:0.6];
    self.view.alpha = 0.2;
	[UIView commitAnimations];
}

-(void) activateOverlay {
    self.view.alpha = 1;
}

// issue certain action based on the tag of the button 
-(IBAction) buttonPressed:(id) sender {
    [self activateOverlay];
    
    UIButton *theButton = (UIButton*)sender;
    switch (theButton.tag) {
        case 0:
           	HW_walkLeft();
            break;
        case 1:
            HW_walkRight();
            break;
        case 2:
            HW_aimUp();
            break;
        case 3:
            HW_aimDown();
            break;
        case 4:
            HW_shoot();
            break;
        case 5:
            HW_pause();
            break;
        case 6:
            HW_chat();
            break;
        default:
            break;
    }
}


@end