- Make world wrap edges not depend on gear radius
- Camera jumps on wrap such that gear position on the screen doesn't change
- Small fix to cmake script
MISC_DIR := $(call my-dir)
LOCAL_PATH := MISC_DIR
include $(MISC_DIR)/liblua/Android.mk
include $(MISC_DIR)/libphysfs/Android.mk
include $(MISC_DIR)/libphyslayer/Android.mk