Changed the standard show function to Text.Show.ByteString, and misc.
ByteString related changes in gameServer.
{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module ClientIO where
import qualified Control.Exception as Exception
import Control.Concurrent.Chan
import Control.Concurrent
import Control.Monad
import Network
import Network.Socket.ByteString
import qualified Data.ByteString.Char8 as B
----------------
import CoreTypes
import RoomsAndClients
import Utils
pDelim :: B.ByteString
pDelim = "\n\n"
bs2Packets :: B.ByteString -> ([[B.ByteString]], B.ByteString)
bs2Packets = unfoldrE extractPackets
where
extractPackets :: B.ByteString -> Either B.ByteString ([B.ByteString], B.ByteString)
extractPackets buf =
let buf' = until (not . B.isPrefixOf pDelim) (B.drop 2) buf in
let (bsPacket, bufTail) = B.breakSubstring pDelim buf' in
if B.null bufTail then
Left bsPacket
else
if B.null bsPacket then
Left bufTail
else
Right (B.splitWith (== '\n') bsPacket, bufTail)
listenLoop :: Socket -> Chan CoreMessage -> ClientIndex -> IO ()
listenLoop sock chan ci = recieveWithBufferLoop B.empty
where
recieveWithBufferLoop recvBuf = do
recvBS <- recv sock 4096
unless (B.null recvBS) $ do
let (packets, newrecvBuf) = bs2Packets $ B.append recvBuf recvBS
forM_ packets sendPacket
recieveWithBufferLoop newrecvBuf
sendPacket packet = writeChan chan $ ClientMessage (ci, packet)
clientRecvLoop :: Socket -> Chan CoreMessage -> ClientIndex -> IO ()
clientRecvLoop s chan ci =
(listenLoop s chan ci >> return "Connection closed") `catch` (return . B.pack . show) >>= clientOff >> remove
where
clientOff msg = writeChan chan $ ClientMessage (ci, ["QUIT", msg])
remove = writeChan chan $ Remove ci
clientSendLoop :: Socket -> ThreadId -> Chan CoreMessage -> Chan [B.ByteString] -> ClientIndex -> IO ()
clientSendLoop s tId cChan chan ci = do
answer <- readChan chan
Exception.handle
(\(e :: Exception.IOException) -> unless (isQuit answer) . killReciever $ show e) $
sendAll s $ B.unlines answer `B.snoc` '\n'
if isQuit answer then
do
Exception.handle (\(_ :: Exception.IOException) -> putStrLn "error on sClose") $ sClose s
killReciever . B.unpack $ quitMessage answer
else
clientSendLoop s tId cChan chan ci
where
killReciever = Exception.throwTo tId . ShutdownThreadException
quitMessage ["BYE"] = "bye"
quitMessage ("BYE":msg:_) = msg
quitMessage _ = error "quitMessage"
isQuit ("BYE":_) = True
isQuit _ = False