Make engine chat syntax translatable
The message syntax you see when someone uses chat, e.g.
- Player 1: message
- [Team]: message
- [hedgehog name]: message
#include "lua.h"
#include "physfs.h"
#include "physfscompat.h"
#define BUFSIZE 1024
#define UNUSED(x) (void)(x)
void *physfsReaderBuffer;
PHYSFS_DECL const char * physfsReader(lua_State *L, PHYSFS_File *f, size_t *size)
{
UNUSED(L);
if(PHYSFS_eof(f))
{
return NULL;
}
else
{
*size = PHYSFS_readBytes(f, physfsReaderBuffer, BUFSIZE);
if(*size == 0)
return NULL;
else
return physfsReaderBuffer;
}
}
PHYSFS_DECL void physfsReaderSetBuffer(void *buffer)
{
physfsReaderBuffer = buffer;
}