QTfrontend/util/DataManager.cpp
author koda
Sun, 09 Jun 2013 12:20:19 +0200
changeset 9159 3e9d4bbc4053
parent 9080 9b42757d7e71
child 9389 3aae70f72126
permissions -rw-r--r--
set linker flags where appropriate

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

/**
 * @file
 * @brief DataManager class implementation
 */

#include <QMap>
#include <QStringList>
#include <QStandardItemModel>
#include <QFileInfo>
#include <QSettings>
#include <QColor>

#include "hwconsts.h"
#include "HWApplication.h"
#include "sdlkeys.h"

#include "DataManager.h"

#include "GameStyleModel.h"
#include "HatModel.h"
#include "MapModel.h"
#include "ThemeModel.h"

DataManager::DataManager()
{
    m_hatModel = NULL;
    m_staticMapModel = NULL;
    m_missionMapModel = NULL;
    m_themeModel = NULL;
    m_colorsModel = NULL;
    m_bindsModel = NULL;
}


DataManager & DataManager::instance()
{
    static DataManager instance;
    return instance;
}


QStringList DataManager::entryList(
    const QString & subDirectory,
    QDir::Filters filters,
    const QStringList & nameFilters
) const
{
    QDir tmpDir(QString("physfs://%1").arg(subDirectory));
    QStringList result = tmpDir.entryList(nameFilters, filters);

    // sort case-insensitive
    QMap<QString, QString> sortedFileNames;
    foreach ( QString fn, result)
    {
        sortedFileNames.insert(fn.toLower(), fn);
    }
    result = sortedFileNames.values();

    return result;
}

GameStyleModel * DataManager::gameStyleModel()
{
    if (m_gameStyleModel == NULL) {
        m_gameStyleModel = new GameStyleModel();
        m_gameStyleModel->loadGameStyles();
    }
    return m_gameStyleModel;
}

HatModel * DataManager::hatModel()
{
    if (m_hatModel == NULL) {
        m_hatModel = new HatModel();
        m_hatModel->loadHats();
    }
    return m_hatModel;
}

MapModel * DataManager::staticMapModel()
{
    if (m_staticMapModel == NULL) {
        m_staticMapModel = new MapModel();
        m_staticMapModel->loadMaps(MapModel::StaticMap);
    }
    return m_staticMapModel;
}

MapModel * DataManager::missionMapModel()
{
    if (m_missionMapModel == NULL) {
        m_missionMapModel = new MapModel();
        m_missionMapModel->loadMaps(MapModel::MissionMap);
    }
    return m_missionMapModel;
}

ThemeModel * DataManager::themeModel()
{
    if (m_themeModel == NULL) {
        m_themeModel = new ThemeModel();
        m_themeModel->loadThemes();
    }
    return m_themeModel;
}

QStandardItemModel * DataManager::colorsModel()
{
    if(m_colorsModel == NULL)
    {
        m_colorsModel = new QStandardItemModel();

        int i = 0;
        while(colors[i])
        {
            QStandardItem * item = new QStandardItem();
            item->setData(QColor(colors[i]));
            m_colorsModel->appendRow(item);
            ++i;
        }
    }

    return m_colorsModel;
}

QStandardItemModel * DataManager::bindsModel()
{
    if(m_bindsModel == NULL)
    {
        m_bindsModel = new QStandardItemModel();

        QStandardItem * firstItem = new QStandardItem();
        firstItem->setData(tr("Use Default"), Qt::DisplayRole);
        firstItem->setData("default", Qt::UserRole + 1);
        m_bindsModel->appendRow(firstItem);

        for(int j = 0; sdlkeys[j][1][0] != '\0'; j++)
        {
            QStandardItem * item = new QStandardItem();
            item->setData(HWApplication::translate("binds (keys)", sdlkeys[j][1]).contains(": ") ? HWApplication::translate("binds (keys)", sdlkeys[j][1]) : HWApplication::translate("binds (keys)", "Keyboard") + QString(": ") + HWApplication::translate("binds (keys)", sdlkeys[j][1]), Qt::DisplayRole);
            item->setData(sdlkeys[j][0], Qt::UserRole + 1);
            m_bindsModel->appendRow(item);
        }
    }

    return m_bindsModel;
}

QString DataManager::settingsFileName()
{
    if(m_settingsFileName.isEmpty())
    {
        QFile settingsFile("physfs://settings.ini");

        if(!settingsFile.exists())
        {
            QFile oldSettingsFile("physfs://hedgewars.ini");

            settingsFile.open(QFile::WriteOnly);
            settingsFile.close();

            if(oldSettingsFile.exists())
            {
                QSettings sOld(oldSettingsFile.fileName(), QSettings::IniFormat);
                QSettings sNew(settingsFile.fileName(), QSettings::IniFormat);
                sNew.setIniCodec("UTF-8");

                foreach(const QString & key, sOld.allKeys())
                {
                    if(key.startsWith("colors/color"))
                        sNew.setValue(key, sOld.value(key).value<QColor>().name());
                    else
                        sNew.setValue(key, sOld.value(key));
                }
            }
        }

        m_settingsFileName = settingsFile.fileName();
    }

    return m_settingsFileName;
}

void DataManager::reload()
{
    // removed for now (also code was a bit unclean, could lead to segfault if
    // reload() is called before all members are initialized - because currently
    // they are initialized in the getter methods rather than the constructor)
}

void DataManager::resetColors()
{
    for(int i = colorsModel()->rowCount() - 1; i >= 0; --i)
    {
        m_colorsModel->item(i)->setData(QColor(colors[i]));
    }
}

bool DataManager::ensureFileExists(const QString &fileName)
{
    QFile tmpfile(fileName);
    if (!tmpfile.exists())
        return tmpfile.open(QFile::WriteOnly);
    else
        return true;
}