/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#include <QResizeEvent>#include <QGroupBox>#include <QCheckBox>#include <QGridLayout>#include <QSpinBox>#include <QLabel>#include <QMessageBox>#include <QTableView>#include <QPushButton>#include "gamecfgwidget.h"#include "igbox.h"#include "hwconsts.h"#include "ammoSchemeModel.h"GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) : QGroupBox(parent), mainLayout(this){ mainLayout.setMargin(0);// mainLayout.setSizeConstraint(QLayout::SetMinimumSize); pMapContainer = new HWMapContainer(this); mainLayout.addWidget(pMapContainer, 0, 0); IconedGroupBox *GBoxOptions = new IconedGroupBox(this); GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); mainLayout.addWidget(GBoxOptions); QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions); GameSchemes = new QComboBox(GBoxOptions); GBoxOptionsLayout->addWidget(GameSchemes, 0, 1); connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0); QPixmap pmEdit(":/res/edit.png"); QPushButton * goToSchemePage = new QPushButton(GBoxOptions); goToSchemePage->setToolTip(tr("Edit schemes")); goToSchemePage->setIconSize(pmEdit.size()); goToSchemePage->setIcon(pmEdit); goToSchemePage->setMaximumWidth(pmEdit.width() + 6); GBoxOptionsLayout->addWidget(goToSchemePage, 0, 2); connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes())); GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 1, 0); WeaponsName = new QComboBox(GBoxOptions); GBoxOptionsLayout->addWidget(WeaponsName, 1, 1); connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); QPushButton * goToWeaponPage = new QPushButton(GBoxOptions); goToWeaponPage->setToolTip(tr("Edit weapons")); goToWeaponPage->setIconSize(pmEdit.size()); goToWeaponPage->setIcon(pmEdit); goToWeaponPage->setMaximumWidth(pmEdit.width() + 6); GBoxOptionsLayout->addWidget(goToWeaponPage, 1, 2); connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons())); connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &))); connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &))); connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator))); connect(pMapContainer, SIGNAL(maze_sizeChanged(int)), this, SLOT(maze_sizeChanged(int))); connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &))); connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));}void GameCFGWidget::jumpToWeapons(){ emit goToWeapons(WeaponsName->currentText());}QVariant GameCFGWidget::schemeData(int column) const{ return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column));}quint32 GameCFGWidget::getGameFlags() const{ quint32 result = 0; if (schemeData(1).toBool()) result |= 0x00001000; // fort if (schemeData(2).toBool()) result |= 0x00000010; // divide teams if (schemeData(3).toBool()) result |= 0x00000004; // solid land if (schemeData(4).toBool()) result |= 0x00000008; // border if (schemeData(5).toBool()) result |= 0x00000020; // low gravity if (schemeData(6).toBool()) result |= 0x00000040; // laser sight if (schemeData(7).toBool()) result |= 0x00000080; // invulnerable if (schemeData(8).toBool()) result |= 0x00000100; // mines if (schemeData(9).toBool()) result |= 0x00000200; // vampirism if (schemeData(10).toBool()) result |= 0x00000400; // karma if (schemeData(11).toBool()) result |= 0x00000800; // artillery if (schemeData(12).toBool()) result |= 0x00002000; // random if (schemeData(13).toBool()) result |= 0x00004000; // king if (schemeData(14).toBool()) result |= 0x00008000; // place hogs if (schemeData(15).toBool()) result |= 0x00010000; // shared ammo if (schemeData(16).toBool()) result |= 0x00020000; // disable girders if (schemeData(17).toBool()) result |= 0x00040000; // disable land obj if (schemeData(18).toBool()) result |= 0x00080000; // ai survival if (schemeData(19).toBool()) result |= 0x00100000; // infinite attacks if (schemeData(20).toBool()) result |= 0x00200000; // reset weaps if (schemeData(21).toBool()) result |= 0x00400000; // per hog ammo return result;}quint32 GameCFGWidget::getInitHealth() const{ return schemeData(24).toInt();}QStringList GameCFGWidget::getFullConfig() const{ QStringList sl; sl.append("eseed " + pMapContainer->getCurrentSeed()); sl.append(QString("e$gmflags %1").arg(getGameFlags())); sl.append(QString("e$damagepct %1").arg(schemeData(22).toInt())); sl.append(QString("e$turntime %1").arg(schemeData(23).toInt() * 1000)); sl.append(QString("e$minestime %1").arg(schemeData(27).toInt() * 1000)); sl.append(QString("e$minesnum %1").arg(schemeData(28).toInt())); sl.append(QString("e$sd_turns %1").arg(schemeData(25).toInt())); sl.append(QString("e$casefreq %1").arg(schemeData(26).toInt())); sl.append(QString("e$minedudpct %1").arg(schemeData(29).toInt())); sl.append(QString("e$explosives %1").arg(schemeData(30).toInt())); sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter())); sl.append(QString("e$mapgen %1").arg(pMapContainer->get_mapgen())); sl.append(QString("e$maze_size %1").arg(pMapContainer->get_maze_size())); QString currentMap = pMapContainer->getCurrentMap(); if (currentMap.size() > 0) { sl.append("emap " + currentMap); if(pMapContainer->getCurrentIsMission()) sl.append(QString("escript Maps/%1/map.lua") .arg(currentMap)); } sl.append("etheme " + pMapContainer->getCurrentTheme()); return sl;}void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo){ bool illegal = ammo.size() != cDefaultAmmoStore->size(); if (illegal) QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme")); int pos = WeaponsName->findText(name); if ((pos == -1) || illegal) { // prevent from overriding schemes with bad ones WeaponsName->addItem(name, ammo); WeaponsName->setCurrentIndex(WeaponsName->count() - 1); } else { WeaponsName->setItemData(pos, ammo); WeaponsName->setCurrentIndex(pos); }}void GameCFGWidget::fullNetConfig(){ ammoChanged(WeaponsName->currentIndex()); seedChanged(pMapContainer->getCurrentSeed()); templateFilterChanged(pMapContainer->getTemplateFilter()); themeChanged(pMapContainer->getCurrentTheme()); schemeChanged(GameSchemes->currentIndex()); mapgenChanged(pMapContainer->get_mapgen()); maze_sizeChanged(pMapContainer->get_maze_size()); // map must be the last QString map = pMapContainer->getCurrentMap(); if (map.size()) mapChanged(map);}void GameCFGWidget::setParam(const QString & param, const QStringList & slValue){ if (slValue.size() == 1) { QString value = slValue[0]; if (param == "MAP") { pMapContainer->setMap(value); return; } if (param == "SEED") { pMapContainer->setSeed(value); return; } if (param == "THEME") { pMapContainer->setTheme(value); return; } if (param == "TEMPLATE") { pMapContainer->setTemplateFilter(value.toUInt()); return; } if (param == "MAPGEN") { pMapContainer->setMapgen((MapGenerator)value.toUInt()); return; } if (param == "MAZE_SIZE") { pMapContainer->setMaze_size(value.toUInt()); return; } } if (slValue.size() == 2) { if (param == "AMMO") { setNetAmmo(slValue[0], slValue[1]); return; } } qWarning("Got bad config param from net");}void GameCFGWidget::ammoChanged(int index){ if (index >= 0) emit paramChanged( "AMMO", QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString() );}void GameCFGWidget::mapChanged(const QString & value){ if(pMapContainer->getCurrentIsMission()) { GameSchemes->setEnabled(false); WeaponsName->setEnabled(false); GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); } else { GameSchemes->setEnabled(true); WeaponsName->setEnabled(true); } emit paramChanged("MAP", QStringList(value));}void GameCFGWidget::templateFilterChanged(int value){ emit paramChanged("TEMPLATE", QStringList(QString::number(value)));}void GameCFGWidget::seedChanged(const QString & value){ emit paramChanged("SEED", QStringList(value));}void GameCFGWidget::themeChanged(const QString & value){ emit paramChanged("THEME", QStringList(value));}void GameCFGWidget::schemeChanged(int value){ QStringList sl; int size = GameSchemes->model()->columnCount(); for(int i = 0; i < size; ++i) sl << schemeData(i).toString(); emit paramChanged("SCHEME", sl);}void GameCFGWidget::mapgenChanged(MapGenerator m){ emit paramChanged("MAPGEN", QStringList(QString::number(m)));}void GameCFGWidget::maze_sizeChanged(int s){ emit paramChanged("MAZE_SIZE", QStringList(QString::number(s)));}void GameCFGWidget::resendSchemeData(){ schemeChanged(GameSchemes->currentIndex());}