project_files/HedgewarsMobile/Classes/MapConfigViewController.h
author koda
Sat, 24 Sep 2011 22:27:52 +0200
changeset 6018 3b86826f6665
parent 4976 088d40d8aba2
child 6107 0741c0f0203e
permissions -rw-r--r--
add a class method for getting the overlay (and fix a silly mistake while at it) and use it

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 22/04/2010.
 */


#import <UIKit/UIKit.h>
#import "MapPreviewButtonView.h"

@class SchemeWeaponConfigViewController;
@class GameConfigViewController;

@interface MapConfigViewController : UIViewController <UITableViewDelegate, UITableViewDataSource, MapPreviewViewDelegate> {
    NSInteger oldValue;     // for the slider
    NSInteger oldPage;      // for the segmented control
    BOOL busy;              // for the preview button

    // objects read (mostly) by parent view
    NSInteger maxHogs;
    NSString *seedCommand;
    NSString *templateFilterCommand;
    NSString *mapGenCommand;
    NSString *mazeSizeCommand;
    NSString *themeCommand;
    NSString *staticMapCommand;
    NSString *missionCommand;

    // various widgets in the view
    MapPreviewButtonView *previewButton;
    UITableView *tableView;
    UILabel *maxLabel;
    UILabel *sizeLabel;
    UISegmentedControl *segmentedControl;
    UISlider *slider;

    // internal objects
    NSIndexPath *lastIndexPath;
    NSArray *dataSourceArray;

    // controller for mission state
    SchemeWeaponConfigViewController *externalController;
    GameConfigViewController *parentController;
}


@property (nonatomic,assign) NSInteger maxHogs;
@property (nonatomic,assign) BOOL busy;
@property (nonatomic,retain) NSString *seedCommand;
@property (nonatomic,retain) NSString *templateFilterCommand;
@property (nonatomic,retain) NSString *mapGenCommand;
@property (nonatomic,retain) NSString *mazeSizeCommand;
@property (nonatomic,retain) NSString *themeCommand;
@property (nonatomic,retain) NSString *staticMapCommand;
@property (nonatomic,retain) NSString *missionCommand;

@property (nonatomic,retain) IBOutlet MapPreviewButtonView *previewButton;
@property (nonatomic,retain) IBOutlet UITableView *tableView;
@property (nonatomic,retain) IBOutlet UILabel *maxLabel;
@property (nonatomic,retain) IBOutlet UILabel *sizeLabel;
@property (nonatomic,retain) IBOutlet UISegmentedControl *segmentedControl;
@property (nonatomic,retain) IBOutlet UISlider *slider;

@property (nonatomic,retain) NSIndexPath *lastIndexPath;
@property (nonatomic,retain) NSArray *dataSourceArray;

@property (nonatomic,assign) SchemeWeaponConfigViewController *externalController;
@property (nonatomic,assign) GameConfigViewController *parentController;


-(IBAction) buttonPressed:(id) sender;

-(IBAction) mapButtonPressed;
-(IBAction) sliderChanged:(id) sender;
-(IBAction) sliderEndedChanging:(id) sender;
-(IBAction) segmentedControlChanged:(id) sender;

-(void) turnOnWidgets;
-(void) turnOffWidgets;
-(void) setLabelText:(NSString *)str;
-(void) updatePreview;
-(void) loadDataSourceArray;

@end