- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
extern crate rand;
extern crate mio;
extern crate slab;
extern crate netbuf;
#[macro_use]
extern crate nom;
#[macro_use]
extern crate log;
extern crate env_logger;
//use std::io::*;
//use rand::Rng;
//use std::cmp::Ordering;
use mio::tcp::*;
use mio::*;
mod utils;
mod server;
mod protocol;
fn main() {
env_logger::init().unwrap();
info!("Hedgewars game server, protocol {}", utils::PROTOCOL_VERSION);
let address = "0.0.0.0:46631".parse().unwrap();
let listener = TcpListener::bind(&address).unwrap();
let mut server = server::server::HWServer::new(listener, 1024, 512);
let poll = Poll::new().unwrap();
server.register(&poll).unwrap();
let mut events = Events::with_capacity(1024);
loop {
poll.poll(&mut events, None).unwrap();
for event in events.iter() {
if event.kind().is_readable() {
match event.token() {
utils::SERVER => server.accept(&poll).unwrap(),
tok => server.client_readable(&poll, tok).unwrap(),
}
}
if event.kind().is_writable() {
match event.token() {
utils::SERVER => unreachable!(),
tok => server.client_writable(&poll, tok).unwrap(),
}
}
if event.kind().is_hup() || event.kind().is_error() {
match event.token() {
utils::SERVER => unreachable!(),
tok => server.client_error(&poll, tok).unwrap(),
}
}
}
}
}