mod template;
pub mod theme;
use self::theme::Theme;
use crate::template::outline::TemplateCollectionDesc as OutlineTemplateCollectionDesc;
use crate::template::wavefront_collapse::TemplateCollectionDesc as WfcTemplateCollectionDesc;
use std::path::{Path, PathBuf};
use land2d::Land2D;
use landgen::{
outline_template_based::{
outline_template::OutlineTemplate, template_based::TemplatedLandGenerator,
},
wavefront_collapse::generator::{
TemplateDescription as WfcTemplate, WavefrontCollapseLandGenerator,
},
LandGenerationParameters, LandGenerator,
};
use rand::{seq::SliceRandom, Rng};
use std::{borrow::Borrow, collections::hash_map::HashMap};
use vec2d::Vec2D;
#[derive(PartialEq, Eq, Hash, Clone, Debug)]
struct TemplateType(String);
impl Borrow<str> for TemplateType {
fn borrow(&self) -> &str {
self.0.as_str()
}
}
#[derive(Debug)]
pub struct MapGenerator<T> {
pub(crate) templates: HashMap<TemplateType, Vec<T>>,
data_path: PathBuf,
}
impl<T> MapGenerator<T> {
pub fn new(data_path: &Path) -> Self {
Self {
templates: HashMap::new(),
data_path: data_path.to_owned(),
}
}
pub fn get_template<R: Rng>(&self, template_type: &str, rng: &mut R) -> Option<&T> {
self.templates
.get(template_type)
.and_then(|t| t.as_slice().choose(rng))
}
pub fn make_texture<LandT>(
&self,
land: &Land2D<LandT>,
parameters: &LandGenerationParameters<LandT>,
theme: &Theme,
) -> Vec2D<u32>
where
LandT: Copy + Default + PartialEq,
{
let mut texture = Vec2D::new(&land.size().size(), 0);
if let Some(land_sprite) = theme.land_texture() {
for (row_index, (land_row, tex_row)) in land.rows().zip(texture.rows_mut()).enumerate()
{
let sprite_row = land_sprite.get_row(row_index % land_sprite.height());
let mut x_offset = 0;
while sprite_row.len() < land.width() - x_offset {
let copy_range = x_offset..x_offset + sprite_row.len();
tex_row_copy(
parameters.basic(),
&land_row[copy_range.clone()],
&mut tex_row[copy_range],
sprite_row,
);
x_offset += land_sprite.width()
}
if x_offset < land.width() {
let final_range = x_offset..land.width();
tex_row_copy(
parameters.basic(),
&land_row[final_range.clone()],
&mut tex_row[final_range],
&sprite_row[..land.width() - x_offset],
);
}
}
}
if let Some(border_sprite) = theme.border_texture() {
assert!(border_sprite.height() <= 512);
let border_width = (border_sprite.height() / 2) as u8;
let border_sprite = border_sprite.to_tiled();
let mut offsets = vec![255u8; land.width()];
land_border_pass(
parameters.basic(),
land.rows().rev().zip(texture.rows_mut().rev()),
&mut offsets,
border_width,
|x, y| {
border_sprite
.get_pixel(x % border_sprite.width(), border_sprite.height() - 1 - y)
},
);
offsets.iter_mut().for_each(|v| *v = 255);
land_border_pass(
parameters.basic(),
land.rows().zip(texture.rows_mut()),
&mut offsets,
border_width,
|x, y| border_sprite.get_pixel(x % border_sprite.width(), y),
);
}
texture
}
}
impl MapGenerator<OutlineTemplate> {
pub fn import_yaml_templates(&mut self, text: &str) {
let mut desc: OutlineTemplateCollectionDesc = serde_yaml::from_str(text).unwrap();
let templates = std::mem::take(&mut desc.templates);
self.templates = desc
.template_types
.into_iter()
.map(|(size, indices)| {
(
TemplateType(size),
indices.iter().map(|i| (&templates[*i]).into()).collect(),
)
})
.collect();
}
pub fn build_generator(&self, template: OutlineTemplate) -> impl LandGenerator {
TemplatedLandGenerator::new(template)
}
}
impl MapGenerator<WfcTemplate> {
pub fn import_yaml_templates(&mut self, text: &str) {
let mut desc: WfcTemplateCollectionDesc = serde_yaml::from_str(text).unwrap();
let templates = std::mem::take(&mut desc.templates);
self.templates = desc
.template_types
.into_iter()
.map(|(size, indices)| {
(
TemplateType(size),
indices.iter().map(|i| (&templates[*i]).into()).collect(),
)
})
.collect();
}
pub fn build_generator(&self, template: WfcTemplate) -> impl LandGenerator {
WavefrontCollapseLandGenerator::new(template, &self.data_path)
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
struct Color(u32);
impl Color {
#[inline]
fn red(self) -> u8 {
(self.0 & 0xFF) as u8
}
#[inline]
fn green(self) -> u8 {
(self.0 >> 8 & 0xFF) as u8
}
#[inline]
fn blue(self) -> u8 {
(self.0 >> 16 & 0xFF) as u8
}
#[inline]
fn alpha(self) -> u8 {
(self.0 >> 24 & 0xFF) as u8
}
}
#[inline]
fn lerp(from: u8, to: u8, coef: u8) -> u8 {
((from as u16 * (256 - coef as u16) + to as u16 * coef as u16) / 256) as u8
}
#[inline]
fn blend(source: u32, target: u32) -> u32 {
let source = Color(source);
let target = Color(target);
let alpha = lerp(target.alpha(), 255, source.alpha());
let red = lerp(target.red(), source.red(), source.alpha());
let green = lerp(target.green(), source.green(), source.alpha());
let blue = lerp(target.blue(), source.blue(), source.alpha());
(red as u32) | (green as u32) << 8 | (blue as u32) << 16 | (alpha as u32) << 24
}
fn land_border_pass<'a, LandT, T, F>(
basic_value: LandT,
rows: T,
offsets: &mut [u8],
border_width: u8,
pixel_getter: F,
) where
LandT: Default + PartialEq + 'a,
T: Iterator<Item = (&'a [LandT], &'a mut [u32])>,
F: (Fn(usize, usize) -> u32),
{
for (land_row, tex_row) in rows {
for (x, ((land_v, tex_v), offset_v)) in land_row
.iter()
.zip(tex_row.iter_mut())
.zip(offsets.iter_mut())
.enumerate()
{
*offset_v = if *land_v == basic_value {
if *offset_v < border_width {
*tex_v = blend(pixel_getter(x, *offset_v as usize), *tex_v)
}
offset_v.saturating_add(1)
} else {
0
}
}
}
}
fn tex_row_copy<LandT>(
basic_value: LandT,
land_row: &[LandT],
tex_row: &mut [u32],
sprite_row: &[u32],
) where
LandT: Default + PartialEq,
{
for ((land_v, tex_v), sprite_v) in land_row.iter().zip(tex_row.iter_mut()).zip(sprite_row) {
*tex_v = if *land_v == basic_value { *sprite_v } else { 0 }
}
}
#[cfg(test)]
mod tests {
use crate::{MapGenerator, OutlineTemplate, TemplateType};
use rand::thread_rng;
#[test]
fn simple_load() {
let text = r#"
# comment
templates:
-
width: 3072
height: 1424
can_flip: false
can_invert: false
can_mirror: true
is_negative: false
put_girders: true
max_hedgehogs: 18
outline_points:
-
- {x: 748, y: 1424, w: 1, h: 1}
- {x: 636, y: 1252, w: 208, h: 72}
- {x: 898, y: 1110, w: 308, h: 60}
- {x: 1128, y: 1252, w: 434, h: 40}
- {x: 1574, y: 1112, w: 332, h: 40}
- {x: 1802, y: 1238, w: 226, h: 36}
- {x: 1930, y: 1424, w: 1, h: 1}
fill_points:
- {x: 1023, y: 0}
- {x: 1023, y: 0}
template_types:
test: [0]
"#;
let mut generator = MapGenerator::<OutlineTemplate>::new();
generator.import_yaml_templates(&text);
assert!(generator
.templates
.contains_key(&TemplateType("test".to_string())));
let template = generator.get_template("test", &mut thread_rng()).unwrap();
assert_eq!(template.islands[0].len(), 7);
}
}