Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2019 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief KeyMap class definition
*/
#ifndef HEDGEWARS_KEYMAP_H
#define HEDGEWARS_KEYMAP_H
#include <QFile>
#include <QHash>
#include "SDL.h"
class KeyMap
{
public:
/**
* @brief Returns reference to the <i>singleton</i> instance of this class.
*
* @see <a href="https://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
*
* @return reference to the instance.
*/
static KeyMap & instance();
SDL_Scancode getScancodeFromKeyname(QString keyname);
QString getKeynameFromScancode(int scancode);
QString getKeynameFromScancodeConverted(int scancode);
QString getKeynameFromKeycode(int keycode);
private:
// TODO: Optimize data structures
QHash<SDL_Scancode, QString> mapOfKeynames;
QHash<QString, SDL_Scancode> mapOfScancodes;
bool getKeyMap();
bool keyMapGenerated = false;
};
#endif // HEDGEWARS_KEYMAP_H