author | unc0rr |
Thu, 03 Mar 2011 22:15:13 +0300 | |
changeset 4975 | 31da8979e5b1 |
parent 4930 | 5d59bb58c365 |
permissions | -rw-r--r-- |
/* This is an experimental main to use with hwLibary - create the library with `cmake . -DBUILD_ENGINE_LIBRARY=1' and `make hwengine' - compile this file with `gcc libhwLibrary.dylib libSDLmain.a wrapper.c -o wrapper -framework Cocoa -framework SDL' (in Mac OS X, but this command line shouldn't be much different in other OSes; make sure to set the correct files/paths) - this executable expect a save file "Save.hws" and the data folder "Data" to be in the same launching directory */ #include <stdlib.h> extern void Game (const char **); int SDL_main (int argc, const char **argv) { // Note: if you get a segfault or other unexpected crashes on startup // make sure that these arguments are up-to-date with the ones actual needed const char **gameArgs = (const char**) malloc(sizeof(char *) * 11); gameArgs[ 0] = "0"; //ipcPort gameArgs[ 1] = "1024"; //cScreenWidth gameArgs[ 2] = "768"; //cScreenHeight gameArgs[ 3] = "0"; //cReducedQuality gameArgs[ 4] = "en.txt"; //cLocaleFName gameArgs[ 5] = "wrapper"; //UserNick gameArgs[ 6] = "1"; //isSoundEnabled gameArgs[ 7] = "1"; //isMusicEnabled gameArgs[ 8] = "1"; //cAltDamage gameArgs[ 9] = "0.0"; //rotationQt gameArgs[10] = "Save.hws"; //recordFileName Game(gameArgs); free(gameArgs); return 0; }