- 'net nickname' and 'server address' options are on PageNet
- Don't set bots process thread pointer to nil
/*
* Hedgewars, a worms-like game
* Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com>
*
* Distributed under the terms of the BSD-modified licence:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* with the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <QMessageBox>
#include <QProcess>
#include <QTimer>
#include <QString>
#include <QByteArray>
#include <QFile>
#include <QTextStream>
#include "game.h"
#include "hwconsts.h"
#include "gameuiconfig.h"
#include "gamecfgwidget.h"
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg)
{
this->config = config;
this->gamecfg = gamecfg;
TeamCount = 0;
seed = "";
}
void HWGame::NewConnection()
{
QTcpSocket * client = IPCServer->nextPendingConnection();
if(!IPCSocket)
{
IPCServer->close();
IPCSocket = client;
connect(client, SIGNAL(disconnected()), this, SLOT(ClientDisconnect()));
connect(client, SIGNAL(readyRead()), this, SLOT(ClientRead()));
if (toSendBuf.size() > 0)
SENDIPC("?");
} else
{
qWarning("2nd IPC client?!");
client->disconnectFromHost();
}
}
void HWGame::ClientDisconnect()
{
SaveDemo("demo.hwd_1");
IPCSocket->deleteLater();
IPCSocket = 0;
deleteLater();
}
void HWGame::SendTeamConfig(int index)
{
LocalCFG(teams[index]);
}
void HWGame::SendConfig()
{
SendIPC(QString("eseed %1").arg(seed));
SendIPC(QString("etheme %1").arg(GetThemeBySeed()));
SENDIPC("TL");
SendIPC(QString("e$gmflags %1").arg(gamecfg->getGameFlags()));
SENDIPC("eaddteam");
LocalCFG(0);
SENDIPC("ecolor 65535");
SENDIPC("eadd hh0 0");
SENDIPC("eadd hh1 0");
SENDIPC("eadd hh2 0");
SENDIPC("eadd hh3 0");
SENDIPC("eaddteam");
LocalCFG(2);
SENDIPC("ecolor 16776960");
SENDIPC("eadd hh0 1");
SENDIPC("eadd hh1 1");
SENDIPC("eadd hh2 1");
SENDIPC("eadd hh3 1");
}
void HWGame::ParseMessage(const QByteArray & msg)
{
switch(msg.data()[1])
{
case '?':
{
if (gameType == gtNet)
emit SendNet(QByteArray("\x01""?"));
else
SENDIPC("!");
break;
}
case 'C':
{
if (gameType == gtNet)
{
SENDIPC("TN");
emit SendNet(QByteArray("\x01""C"));
}
else
{
if (gameType == gtLocal)
SendConfig();
}
break;
}
case 'E':
{
QMessageBox::critical(0,
"Hedgewars: error message",
QString().append(msg.mid(2)).left(msg.size() - 6),
QMessageBox::Ok,
QMessageBox::NoButton,
QMessageBox::NoButton);
return;
}
case '+':
{
if (gameType == gtNet)
{
emit SendNet(msg);
}
break;
}
default:
{
if (gameType == gtNet)
{
emit SendNet(msg);
}
demo->append(msg);
}
}
}
void HWGame::SendIPC(const char * msg, quint8 len)
{
SendIPC(QByteArray::fromRawData(msg, len));
}
void HWGame::SendIPC(const QString & buf)
{
SendIPC(QByteArray().append(buf));
}
void HWGame::SendIPC(const QByteArray & buf)
{
if (buf.size() > MAXMSGCHARS) return;
quint8 len = buf.size();
RawSendIPC(QByteArray::fromRawData((char *)&len, 1) + buf);
}
void HWGame::RawSendIPC(const QByteArray & buf)
{
if (!IPCSocket)
{
toSendBuf += buf;
} else
{
if (toSendBuf.size() > 0)
{
IPCSocket->write(toSendBuf);
demo->append(toSendBuf);
toSendBuf.clear();
}
IPCSocket->write(buf);
demo->append(buf);
}
}
void HWGame::FromNet(const QByteArray & msg)
{
RawSendIPC(msg);
}
void HWGame::ClientRead()
{
readbuffer.append(IPCSocket->readAll());
quint8 msglen;
quint32 bufsize;
while (((bufsize = readbuffer.size()) > 0) &&
((msglen = readbuffer.data()[0]) < bufsize))
{
QByteArray msg = readbuffer.left(msglen + 1);
readbuffer.remove(0, msglen + 1);
ParseMessage(msg);
}
}
void HWGame::Start()
{
IPCServer = new QTcpServer(this);
connect(IPCServer, SIGNAL(newConnection()), this, SLOT(NewConnection()));
IPCServer->setMaxPendingConnections(1);
IPCSocket = 0;
if (!IPCServer->listen(QHostAddress::LocalHost, IPC_PORT))
{
QMessageBox::critical(0, tr("Error"),
tr("Unable to start the server: %1.")
.arg(IPCServer->errorString()));
}
demo = new QByteArray;
QProcess * process;
QStringList arguments;
process = new QProcess;
connect(process, SIGNAL(error(QProcess::ProcessError)), this, SLOT(StartProcessError(QProcess::ProcessError)));
arguments << resolutions[0][config->vid_Resolution()];
arguments << resolutions[1][config->vid_Resolution()];
arguments << "16";
arguments << "46631";
arguments << (config->vid_Fullscreen() ? "1" : "0");
arguments << (config->isSoundEnabled() ? "1" : "0");
arguments << tr("en.txt");
process->start(bindir->absolutePath() + "/hwengine", arguments);
}
void HWGame::StartProcessError(QProcess::ProcessError error)
{
QMessageBox::critical(0, tr("Error"),
tr("Unable to run engine: %1 (")
.arg(error) + bindir->absolutePath() + "/hwengine)");
}
void HWGame::AddTeam(const QString & teamname)
{
if (TeamCount == 5) return;
teams[TeamCount] = teamname;
TeamCount++;
}
QString HWGame::GetThemeBySeed()
{
QFile themesfile(datadir->absolutePath() + "/Themes/themes.cfg");
QStringList themes;
if (themesfile.open(QIODevice::ReadOnly))
{
QTextStream stream(&themesfile);
QString str;
while (!stream.atEnd())
{
themes << stream.readLine();
}
themesfile.close();
}
quint32 len = themes.size();
if (len == 0)
{
QMessageBox::critical(0, "Error", "Cannot access themes.cfg or bad data", "OK");
return "avematan";
}
if (seed.isEmpty())
{
QMessageBox::critical(0, "Error", "seed not defined", "OK");
return "avematan";
}
quint32 k = 0;
for (int i = 0; i < seed.length(); i++)
{
k += seed[i].cell();
}
return themes[k % len];
}
void HWGame::SaveDemo(const QString & filename)
{
QFile demofile(filename);
if (!demofile.open(QIODevice::WriteOnly))
{
QMessageBox::critical(0,
tr("Error"),
tr("Cannot save demo to file %1").arg(filename),
tr("Quit"));
return ;
}
QDataStream stream(&demofile);
stream.writeRawData(demo->constData(), demo->size());
demofile.close();
delete demo;
}
void HWGame::PlayDemo(const QString & demofilename)
{
gameType = gtDemo;
QFile demofile(demofilename);
if (!demofile.open(QIODevice::ReadOnly))
{
QMessageBox::critical(0,
tr("Error"),
tr("Cannot open demofile %1").arg(demofilename),
tr("Quit"));
return ;
}
// read demo
QDataStream stream(&demofile);
char buf[512];
quint32 readbytes;
do
{
readbytes = stream.readRawData((char *)&buf, 512);
toSendBuf.append(QByteArray((char *)&buf, readbytes));
} while (readbytes > 0);
demofile.close();
// run engine
Start();
}
void HWGame::StartNet()
{
gameType = gtNet;
demo = new QByteArray;
Start();
}
void HWGame::StartLocal()
{
gameType = gtLocal;
if (TeamCount < 2) return;
seedgen.GenRNDStr(seed, 10);
Start();
}
void HWGame::StartQuick()
{
gameType = gtLocal;
seedgen.GenRNDStr(seed, 10);
Start();
}
void HWGame::LocalCFG(const QString & teamname)
{
HWTeam team(teamname, config);
if (!team.LoadFromFile()) {
QMessageBox::critical(0,
"Error",
QString("Cannot load team config ""%1""").arg(teamname),
QMessageBox::Ok,
QMessageBox::NoButton,
QMessageBox::NoButton);
return;
}
RawSendIPC(team.IPCTeamInfo());
}
void HWGame::LocalCFG(quint8 num)
{
HWTeam team(num, config);
RawSendIPC(team.IPCTeamInfo());
}