Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QPushButton>
#include "pageinfo.h"
#include "about.h"
PageInfo::PageInfo(QWidget* parent) : AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
about = new About(this);
pageLayout->addWidget(about, 0, 0, 1, 3);
}