Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
This avoids sndFirstBlood being played for self-harm, for which this taunt is a bit odd.
[package]
name = "mapgen"
version = "0.1.0"
authors = ["Hedgewars Project"]
edition = "2018"
[dependencies]
vec2d = { path = "../vec2d" }
land2d = { path = "../land2d" }
landgen = { path = "../landgen" }
lfprng = { path = "../lfprng" }
integral-geometry = { path = "../integral-geometry" }
rand = "0.5"
serde = "1.0"
serde_yaml = "0.8"
serde_derive = "1.0"
png = "0.13"