QTfrontend/ui/widget/colorwidget.h
author Wuzzy <Wuzzy2@mail.ru>
Sun, 05 May 2019 17:23:59 +0200
changeset 14886 3054b85963ef
parent 8434 4821897a0f10
permissions -rw-r--r--
Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage) This avoids sndFirstBlood being played for self-harm, for which this taunt is a bit odd.

#ifndef COLORWIDGET_H
#define COLORWIDGET_H

#include <QFrame>
#include <QModelIndex>

namespace Ui {
class ColorWidget;
}

class QStandardItemModel;

class ColorWidget : public QFrame
{
    Q_OBJECT

public:
    explicit ColorWidget(QStandardItemModel *colorsModel, QWidget *parent = 0);
    ~ColorWidget();

    void setColors(QStandardItemModel * colorsModel);
    void setColor(int color);
    int getColor();

signals:
    void colorChanged(int color);

private:
    int m_color;
    QStandardItemModel * m_colorsModel;

private slots:
    void dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight);

protected:
    void mousePressEvent(QMouseEvent * event);
    void wheelEvent(QWheelEvent * event);
    void nextColor();
    void previousColor();
};

#endif // COLORWIDGET_H