Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
This avoids sndFirstBlood being played for self-harm, for which this taunt is a bit odd.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QGridLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include <QLabel>
#include <QTime>
#include <QSettings>
#include "pagemain.h"
#include "hwconsts.h"
#include "hwform.h"
#include "DataManager.h"
QLayout * PageMain::bodyLayoutDefinition()
{
QGridLayout * pageLayout = new QGridLayout();
//pageLayout->setColumnStretch(0, 1);
//pageLayout->setColumnStretch(1, 2);
//pageLayout->setColumnStretch(2, 1);
//QPushButton* btnLogo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
//pageLayout->setAlignment(btnLogo, Qt::AlignHCenter);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(1, 1);
pageLayout->setRowStretch(2, 0);
pageLayout->setRowStretch(3, 1);
pageLayout->setRowStretch(4, 1);
BtnSinglePlayer = addButton(":/res/LocalPlay.png", pageLayout, 2, 0, 1, 2, true);
BtnSinglePlayer->setWhatsThis(tr("Play a game on a single computer"));
pageLayout->setAlignment(BtnSinglePlayer, Qt::AlignHCenter);
//BtnNet = addButton(":/res/NetworkPlay.png", (QBoxLayout*)netLayout, 1, true);
BtnNet = addButton(":/res/NetworkPlay.png", pageLayout, 2, 2, 1, 2, true);
BtnNet->setWhatsThis(tr("Play a game across a network"));
pageLayout->setAlignment(BtnNet, Qt::AlignHCenter);
originalNetworkIcon = BtnNet->icon();
disabledNetworkIcon = QIcon(":/res/NetworkPlayDisabled.png");
//QWidget *netLayoutWidget = new QWidget();
QVBoxLayout *netLayout = new QVBoxLayout(BtnNet);
//pageLayout->addWidget(netLayoutWidget, 2, 2, 1, 2);
//netLayoutWidget->setStyleSheet("background: green;");
//netLayoutWidget->setFixedSize(314, 260);
netLayout->setSpacing(20);
netLayout->setAlignment(Qt::AlignHCenter);
BtnNetLocal = addButton(tr("Play local network game"), (QBoxLayout*)netLayout, 0, false);
BtnNetLocal->setWhatsThis(tr("Play a game across a local area network"));
BtnNetLocal->setFixedSize(BtnNet->width() - 50, 60);
BtnNetLocal->setVisible(false);
BtnNetOfficial = addButton(tr("Play official network game"), (QBoxLayout*)netLayout, 0, false);
BtnNetOfficial->setWhatsThis(tr("Play a game on an official server"));
BtnNetOfficial->setFixedSize(BtnNet->width() - 50, 60);
BtnNetOfficial->setVisible(false);
// button order matters for overlapping (what's on top and what isn't)
BtnTitle = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
BtnTitle ->setObjectName("infoButton");
BtnTitle->setWhatsThis(tr("Read about who is behind the Hedgewars Project"));
pageLayout->setAlignment(BtnTitle, Qt::AlignHCenter);
BtnInfo = addButton(":/res/AboutIcon.png", pageLayout, 0, 0, 1, 1, true);
BtnInfo->setWhatsThis(tr("Read about who is behind the Hedgewars Project"));
pageLayout->setAlignment(BtnInfo, Qt::AlignLeft | Qt::AlignTop);
BtnFeedback = addButton(tr("Feedback"), pageLayout, 4, 0, 1, 4, false);
BtnFeedback->setStyleSheet("padding: 5px 10px");
BtnFeedback->setWhatsThis(tr("Leave a feedback here reporting issues, suggesting features or just saying how you like Hedgewars"));
pageLayout->setAlignment(BtnFeedback, Qt::AlignHCenter);
BtnDataDownload = addButton(tr("Downloadable Content"), pageLayout, 5, 0, 1, 4, false);
BtnDataDownload->setStyleSheet("padding: 5px 10px");
BtnDataDownload->setWhatsThis(tr("Access the user created content downloadable from our website"));
pageLayout->setAlignment(BtnDataDownload, Qt::AlignHCenter);
// disable exit button sound
btnBack->isSoundEnabled = false;
return pageLayout;
}
QLayout * PageMain::footerLayoutDefinition()
{
QHBoxLayout * bottomLayout = new QHBoxLayout();
mainNote = new QLabel(this);
mainNote->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
mainNote->setWordWrap(true);
bottomLayout->addWidget(mainNote, 0);
bottomLayout->setStretch(0,1);
btnBack->setWhatsThis(tr("Exit game"));
#ifdef VIDEOREC
BtnVideos = addButton(":/res/Videos.png", bottomLayout, 1, true, Qt::AlignBottom);
BtnVideos->setWhatsThis(tr("Manage videos recorded from game"));
#endif
BtnHelp = addButton(":/res/Help.png", bottomLayout, 2, true, Qt::AlignBottom);
BtnHelp->setWhatsThis(tr("Open the Hedgewars online game manual in your web browser"));
BtnSetup = addButton(":/res/Settings.png", bottomLayout, 3, true, Qt::AlignBottom);
BtnSetup->setWhatsThis(tr("Edit game preferences"));
return bottomLayout;
}
void PageMain::connectSignals()
{
#ifndef QT_DEBUG
connect(this, SIGNAL(pageEnter()), this, SLOT(updateTip()));
#endif
connect(BtnNet, SIGNAL(clicked()), this, SLOT(toggleNetworkChoice()));
//connect(BtnNetLocal, SIGNAL(clicked()), this, SLOT(toggleNetworkChoice()));
//connect(BtnNetOfficial, SIGNAL(clicked()), this, SLOT(toggleNetworkChoice()));
// TODO: add signal-forwarding required by (currently missing) encapsulation
}
PageMain::PageMain(QWidget* parent) : AbstractPage(parent)
{
initPage();
if(frontendEffects)
setAttribute(Qt::WA_NoSystemBackground, true);
mainNote->setOpenExternalLinks(true);
#ifdef QT_DEBUG
setDefaultDescription(QLabel::tr("This development build is 'work in progress' and may not be compatible with other versions of the game, while some features might be broken or incomplete!"));
#else
setDefaultDescription(QLabel::tr("Tip: %1").arg(randomTip()));
#endif
}
void PageMain::updateTip()
{
setDefaultDescription(QLabel::tr("Tip: %1").arg(randomTip()));
}
QString PageMain::randomTip()
{
#ifdef _WIN32
int platform = 1;
#elif defined __APPLE__
int platform = 2;
#else
int platform = 3;
#endif
if(!Tips.length())
{
DataManager & dataMgr = DataManager::instance();
// get locale
QSettings settings(dataMgr.settingsFileName(),
QSettings::IniFormat);
QString loc = QLocale().name();
QString tipFile = QString("physfs://Locale/tips_" + loc + ".xml");
// if file is non-existant try with language only
if (!QFile::exists(tipFile))
tipFile = QString("physfs://Locale/tips_" + loc.remove(QRegExp("_.*$")) + ".xml");
// fallback if file for current locale is non-existant
if (!QFile::exists(tipFile))
tipFile = QString("physfs://Locale/tips_en.xml");
QFile file(tipFile);
file.open(QIODevice::ReadOnly);
QTextStream in(&file);
in.setCodec("UTF-8");
QString line = in.readLine();
int tip_platform = 0;
while (!line.isNull()) {
if(line.contains("<windows-only>", Qt::CaseSensitive))
tip_platform = 1;
if(line.contains("<mac-only>", Qt::CaseSensitive))
tip_platform = 2;
if(line.contains("<linux-only>", Qt::CaseSensitive))
tip_platform = 3;
if(line.contains("</windows-only>", Qt::CaseSensitive) ||
line.contains("</mac-only>", Qt::CaseSensitive) ||
line.contains("</linux-only>", Qt::CaseSensitive)) {
tip_platform = 0;
}
QStringList split_string = line.split(QRegExp("</?tip>"));
if((tip_platform == platform || tip_platform == 0) && split_string.size() != 1)
Tips << split_string[1];
line = in.readLine();
}
// The following tip will require links to app store entries first.
//Tips << tr("Want to play Hedgewars any time? Grab the Mobile version for %1 and %2.", "Tips").arg("").arg("");
// the ios version is located here: http://itunes.apple.com/us/app/hedgewars/id391234866
file.close();
}
if(Tips.length())
return Tips[QTime(0, 0, 0).secsTo(QTime::currentTime()) % Tips.length()];
else
return QString();
}
void PageMain::toggleNetworkChoice()
{
bool visible = BtnNetLocal->isVisible();
BtnNetLocal->setVisible(!visible);
BtnNetOfficial->setVisible(!visible);
if (visible) BtnNet->setIcon(originalNetworkIcon);
else BtnNet->setIcon(disabledNetworkIcon);
}
void PageMain::resetNetworkChoice()
{
BtnNetLocal->setVisible(false);
BtnNetOfficial->setVisible(false);
BtnNet->setIcon(originalNetworkIcon);
}