Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
This avoids sndFirstBlood being played for self-harm, for which this taunt is a bit odd.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QGridLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include "pageinfo.h"
#include "about.h"
QLayout * PageInfo::bodyLayoutDefinition()
{
QGridLayout * pageLayout = new QGridLayout();
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
about = new About();
pageLayout->addWidget(about, 0, 0, 1, 3);
return pageLayout;
}
QLayout * PageInfo::footerLayoutDefinition()
{
QHBoxLayout * bottomLayout = new QHBoxLayout();
bottomLayout->setContentsMargins(0,0,0,0);
BtnSnapshots = addButton(":/res/folder.png", bottomLayout, 0, true, Qt::AlignBottom);
BtnSnapshots->setWhatsThis(tr("Open the snapshot folder"));
BtnSnapshots->setMinimumSize(50,50);
return bottomLayout;
}
void PageInfo::connectSignals()
{
//TODO
}
PageInfo::PageInfo(QWidget* parent) : AbstractPage(parent)
{
initPage();
}