Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
This avoids sndFirstBlood being played for self-harm, for which this taunt is a bit odd.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef PAGE_CAMPAIGN_H
#define PAGE_CAMPAIGN_H
#include "AbstractPage.h"
class PageCampaign : public AbstractPage
{
Q_OBJECT
public:
PageCampaign(QWidget* parent = 0);
QPushButton *btnPreview;
QPushButton *BtnStartCampaign;
QLabel *lbldescription;
QLabel *lbltitle;
QComboBox *CBMission;
QComboBox *CBCampaign;
QComboBox *CBTeam;
bool currentMissionWon = false;
protected:
QLayout * bodyLayoutDefinition();
private:
QLayout * footerLayoutDefinition();
};
#endif