QTfrontend/weaponItem.cpp
author nemo
Sun, 02 Aug 2009 17:37:45 +0000
changeset 2294 2e6ffb3ef304
parent 1066 1f1b3686a2b0
child 4412 c9a78ba03679
permissions -rw-r--r--
For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "weaponItem.h"

WeaponItem::WeaponItem(const QImage& im, QWidget * parent) :
  ItemNum(im, parent, 0)
{
}

WeaponItem::~WeaponItem()
{
}

void WeaponItem::incItems()
{
  ++numItems;
}

void WeaponItem::decItems()
{
  --numItems;
}