For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _PROTO_H
#define _PROTO_H
#include <QByteArray>
#include <QString>
#include <QStringList>
class HWProto : public QObject
{
Q_OBJECT
public:
HWProto();
static QByteArray & addStringToBuffer(QByteArray & buf, const QString & string);
static QByteArray & addStringListToBuffer(QByteArray & buf, const QStringList & strList);
};
#endif // _PROTO_H