For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef SDLS_H
#define SDLS_H
#include <QStringList>
extern "C" bool openal_init (unsigned int memorysize);
extern "C" bool openal_close (void);
extern "C" bool openal_ready (void);
extern "C" int openal_loadfile (const char *filename);
extern "C" bool openal_toggleloop (unsigned int index);
extern "C" bool openal_setvolume (unsigned int index, unsigned char percentage);
extern "C" bool openal_setglobalvolume (unsigned char percentage);
extern "C" bool openal_togglemute (void);
extern "C" bool openal_fadeout (unsigned int index, unsigned short int quantity);
extern "C" bool openal_fadein (unsigned int index, unsigned short int quantity);
extern "C" bool openal_fade (unsigned int index, unsigned short int quantity, bool direction);
extern "C" bool openal_playsound (unsigned int index);
extern "C" bool openal_stopsound (unsigned int index);
extern "C" bool openal_pausesound (unsigned int index);
class SDLInteraction : public QObject
{
Q_OBJECT
private:
int music;
public:
SDLInteraction();
~SDLInteraction();
QStringList getResolutions() const;
void StartMusic();
void StopMusic();
};
#endif