aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
#include <QPainter>
#include <QPen>
#include "pixlabel.h"
PixLabel::PixLabel()
: QLabel(0)
{
}
void PixLabel::paintEvent(QPaintEvent * event)
{
QLabel::paintEvent(event);
QPainter p(this);
p.fillRect(QRect(0, 0, 1024, 512), QBrush(Qt::black));
if (rects.size())
{
p.setPen(QPen(Qt::lightGray));
QVector<QPoint> centers;
for(QList<QRect>::const_iterator it = rects.begin(); it != rects.end(); ++it)
centers.push_back((*it).center());
p.drawPolyline(QPolygon(centers));
p.setPen(QPen(Qt::white));
p.drawRects(rects.toVector());
p.setPen(QPen(Qt::yellow));
p.drawRect(rects.last());
}
}
void PixLabel::mousePressEvent(QMouseEvent * e)
{
if (!rects.empty())
{
if (e->button() == Qt::LeftButton)
rects[rects.size() - 1].moveTopLeft(QPoint(e->x(), e->y()));
else
if (e->button() == Qt::RightButton)
rects[rects.size() - 1].setBottomRight(QPoint(e->x(), e->y()));
repaint();
}
}
void PixLabel::AddRect()
{
rects.push_back(QRect(0, 0, 1, 1));
repaint();
}