aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class DrawMapScene;
class MainWindow : public QMainWindow {
Q_OBJECT
public:
MainWindow(QWidget *parent = 0);
~MainWindow();
protected:
void changeEvent(QEvent *e);
private:
Ui::MainWindow *ui;
DrawMapScene * scene;
private slots:
void on_pbLoad_clicked();
void on_pbSave_clicked();
void scene_pathChanged();
};
#endif // MAINWINDOW_H