gameServer/NetRoutines.hs
author koda
Fri, 22 Feb 2013 10:12:17 +0100
branchphysfslayer
changeset 8533 2d7703d6bc22
parent 8507 f4475782cf45
child 8519 98e2dbdda8c0
permissions -rw-r--r--
this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib

{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module NetRoutines where

import Network.Socket
import Control.Concurrent.Chan
import Data.Time
import Control.Monad
import Data.Unique
-----------------------------
import CoreTypes
import Utils
import RoomsAndClients

acceptLoop :: Socket -> Chan CoreMessage -> IO ()
acceptLoop servSock chan = forever $
        do
        (sock, sockAddr) <- Network.Socket.accept servSock

        clientHost <- sockAddr2String sockAddr

        currentTime <- getCurrentTime

        sendChan' <- newChan

        uid <- newUnique

        let newClient =
                (ClientInfo
                    uid
                    sendChan'
                    sock
                    clientHost
                    currentTime
                    ""
                    ""
                    False
                    False
                    0
                    lobbyId
                    0
                    False
                    False
                    False
                    False
                    False
                    False
                    Nothing
                    Nothing
                    0
                    )

        writeChan chan $ Accept newClient
        return ()