This commit changes many aspect of our cmake build system
- shared libraries are compiled by default:
* this modifies RPATH of unix executables;
* this will prevent a lot of linking issues, esp. from pascal world;
* the old behaviour (static libs) is still available with -DBUILD_SHARED_LIBS=off;
* of course in this case you have to provide the full list of dependencies with FPFLAGS and CMAKE_C_FLAGS;
- pascal is now fully integrated with cmake, meaning you can just do add_sources and use CMAKE_Pascal_FLAGS:
* some of the language features are only partially implemented, for example .inc files will not get rebuilt if you modify them;
* target_link_libraries for pascal targets is just dummy as linking is determined within pascal files;
* universal builds for osx are not available any more;
- bundled libraries and system libraries are addressed using the target name:
* this avoids depedency tracking;
* this allows to name output as we wish.
/*
This is an experimental main to use with hwLibary
- create the library with `cmake . -DBUILD_ENGINE_LIBRARY=1' and `make hwengine'
- compile this file with `gcc libhwLibrary.dylib libSDLmain.a wrapper.c -o wrapper -framework Cocoa -framework SDL'
(in Mac OS X, but this command line shouldn't be much different in other OSes; make sure to set the correct files/paths)
- this executable expect a save file "Save.hws" and the data folder "Data" to be in the same launching directory
*/
#include <stdlib.h>
extern void Game (const char **);
int SDL_main (int argc, const char **argv)
{
// Note: if you get a segfault or other unexpected crashes on startup
// make sure that these arguments are up-to-date with the ones actual needed
const char **gameArgs = (const char**) malloc(sizeof(char *) * 11);
gameArgs[ 0] = "0"; //ipcPort
gameArgs[ 1] = "1024"; //cScreenWidth
gameArgs[ 2] = "768"; //cScreenHeight
gameArgs[ 3] = "0"; //cReducedQuality
gameArgs[ 4] = "en.txt"; //cLocaleFName
gameArgs[ 5] = "wrapper"; //UserNick
gameArgs[ 6] = "1"; //isSoundEnabled
gameArgs[ 7] = "1"; //isMusicEnabled
gameArgs[ 8] = "1"; //cAltDamage
gameArgs[ 9] = "0.0"; //rotationQt
gameArgs[10] = "Save.hws"; //recordFileName
Game(gameArgs);
free(gameArgs);
return 0;
}