QTfrontend/model/roomslistmodel.h
author koda
Mon, 17 Jun 2013 17:40:01 +0200
changeset 9234 2bf3796c5855
parent 9080 9b42757d7e71
child 9998 736015b847e3
permissions -rw-r--r--
This commit changes many aspect of our cmake build system - shared libraries are compiled by default: * this modifies RPATH of unix executables; * this will prevent a lot of linking issues, esp. from pascal world; * the old behaviour (static libs) is still available with -DBUILD_SHARED_LIBS=off; * of course in this case you have to provide the full list of dependencies with FPFLAGS and CMAKE_C_FLAGS; - pascal is now fully integrated with cmake, meaning you can just do add_sources and use CMAKE_Pascal_FLAGS: * some of the language features are only partially implemented, for example .inc files will not get rebuilt if you modify them; * target_link_libraries for pascal targets is just dummy as linking is determined within pascal files; * universal builds for osx are not available any more; - bundled libraries and system libraries are addressed using the target name: * this avoids depedency tracking; * this allows to name output as we wish.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

/**
 * @file
 * @brief RoomsListModel class definition
 */

#ifndef HEDGEWARS_ROOMSLISTMODEL_H
#define HEDGEWARS_ROOMSLISTMODEL_H

#include <QAbstractTableModel>
#include <QStringList>

#include "DataManager.h"

class RoomsListModel : public QAbstractTableModel
{
    Q_OBJECT
public:
    // if you add a column here, also incr. c_nColumns in constructor
    // also adjust header in constructor to changes
    enum Column {
        StateColumn,
        NameColumn,
        PlayerCountColumn,
        TeamCountColumn,
        OwnerColumn,
        MapColumn,
        SchemeColumn,
        WeaponsColumn
    };

    explicit RoomsListModel(QObject *parent = 0);

    QVariant headerData(int section, Qt::Orientation orientation, int role) const;
    int rowCount(const QModelIndex & parent) const;
    int columnCount(const QModelIndex & parent) const;
    QVariant data(const QModelIndex &index, int role) const;

public slots:
    void setRoomsList(const QStringList & rooms);
    void addRoom(const QStringList & info);
    void removeRoom(const QString & name);
    void updateRoom(const QString & name, const QStringList & info);
    int rowOfRoom(const QString & name);

private:
    const int c_nColumns;
    QList<QStringList> m_data;
    QStringList m_headerData;
    MapModel * m_staticMapModel;
    MapModel * m_missionMapModel;

    QStringList roomInfo2RoomRecord(const QStringList & info);
};

#endif // HEDGEWARS_ROOMSLISTMODEL_H