This commit changes many aspect of our cmake build system
- shared libraries are compiled by default:
* this modifies RPATH of unix executables;
* this will prevent a lot of linking issues, esp. from pascal world;
* the old behaviour (static libs) is still available with -DBUILD_SHARED_LIBS=off;
* of course in this case you have to provide the full list of dependencies with FPFLAGS and CMAKE_C_FLAGS;
- pascal is now fully integrated with cmake, meaning you can just do add_sources and use CMAKE_Pascal_FLAGS:
* some of the language features are only partially implemented, for example .inc files will not get rebuilt if you modify them;
* target_link_libraries for pascal targets is just dummy as linking is determined within pascal files;
* universal builds for osx are not available any more;
- bundled libraries and system libraries are addressed using the target name:
* this avoids depedency tracking;
* this allows to name output as we wish.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QStandardItemModel>
#include "hwconsts.h"
#include "weapons.h"
// cDataDir gets 'Data' appended later (in main.cpp)
QString * cDataDir = new QString("${HEDGEWARS_DATADIR}");
QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}");
QString * cVersionString = new QString("${HEDGEWARS_VERSION}");
QString * cRevisionString = new QString("${HEDGEWARS_REVISION}");
QString * cHashString = new QString("${HEDGEWARS_HASH}");
QDir * bindir = new QDir();
QDir * cfgdir = new QDir();
QDir * datadir = new QDir();
bool custom_config = false;
bool custom_data = false;
int cMaxTeams = 8;
int cMinServerVersion = 1;
QString * cDefaultAmmoStore = new QString( AMMOLINE_DEFAULT_QT AMMOLINE_DEFAULT_PROB
AMMOLINE_DEFAULT_DELAY AMMOLINE_DEFAULT_CRATE );
int cAmmoNumber = cDefaultAmmoStore->size() / 4;
QList< QPair<QString, QString> > cDefaultAmmos =
QList< QPair<QString, QString> >()
<< qMakePair(QString("Default"), *cDefaultAmmoStore)
<< qMakePair(QString("Crazy"), QString(
AMMOLINE_CRAZY_QT AMMOLINE_CRAZY_PROB
AMMOLINE_CRAZY_DELAY AMMOLINE_CRAZY_CRATE ))
<< qMakePair(QString("Pro Mode"), QString(
AMMOLINE_PROMODE_QT AMMOLINE_PROMODE_PROB
AMMOLINE_PROMODE_DELAY AMMOLINE_PROMODE_CRATE ))
<< qMakePair(QString("Shoppa"), QString(
AMMOLINE_SHOPPA_QT AMMOLINE_SHOPPA_PROB
AMMOLINE_SHOPPA_DELAY AMMOLINE_SHOPPA_CRATE ))
<< qMakePair(QString("Clean Slate"), QString(
AMMOLINE_CLEAN_QT AMMOLINE_CLEAN_PROB
AMMOLINE_CLEAN_DELAY AMMOLINE_CLEAN_CRATE ))
<< qMakePair(QString("Minefield"), QString(
AMMOLINE_MINES_QT AMMOLINE_MINES_PROB
AMMOLINE_MINES_DELAY AMMOLINE_MINES_CRATE ))
<< qMakePair(QString("Thinking with Portals"), QString(
AMMOLINE_PORTALS_QT AMMOLINE_PORTALS_PROB
AMMOLINE_PORTALS_DELAY AMMOLINE_PORTALS_CRATE ))
<< qMakePair(QString("One of Everything"), QString(
AMMOLINE_ONEEVERY_QT AMMOLINE_ONEEVERY_PROB
AMMOLINE_ONEEVERY_DELAY AMMOLINE_ONEEVERY_CRATE ))
;
unsigned int colors[] = HW_TEAMCOLOR_ARRAY;
QString * netHost = new QString();
quint16 netPort = NETGAME_DEFAULT_PORT;
int season = SEASON_NONE;
int years_since_foundation = 0;