reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
adjusted default zoom value
polished lobby interface
updated ammosets to new weapons
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#import <UIKit/UIKit.h>
#import "SDL_uikitopenglview.h"
@class MainMenuViewController;
@class OverlayViewController;
@interface SDLUIKitDelegate:NSObject<UIApplicationDelegate> {
MainMenuViewController *mainViewController;
BOOL isInGame;
}
@property (nonatomic,retain) MainMenuViewController *mainViewController;
+(SDLUIKitDelegate *)sharedAppDelegate;
-(void) startSDLgame:(NSDictionary *)gameDictionary;
-(void) displayOverlayLater;
@end