project_files/HedgewarsMobile/Classes/GravesViewController.m
author koda
Fri, 13 Aug 2010 02:13:18 +0200
changeset 3737 2ba6ac8a114b
parent 3697 d5b30d6373fc
child 3829 81db3c85784b
permissions -rw-r--r--
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch adjusted default zoom value polished lobby interface updated ammosets to new weapons

//
//  GravesViewController.m
//  HedgewarsMobile
//
//  Created by Vittorio on 02/04/10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import "GravesViewController.h"
#import "CommodityFunctions.h"
#import "UIImageExtra.h"

@implementation GravesViewController
@synthesize teamDictionary, graveArray, lastIndexPath;


-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
    return rotationManager(interfaceOrientation);
}


#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
    [super viewDidLoad];

    // load all the grave names and store them into graveArray
    self.graveArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:GRAVES_DIRECTORY() error:NULL];

    self.title = NSLocalizedString(@"Choose hedgehog graves",@"");
}

-(void) viewWillAppear:(BOOL)animated {
    [super viewWillAppear:animated];
    [self.tableView reloadData];
    // this moves the tableview to the top
    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
}


#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
    return 1;
}

-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    return [self.graveArray count];
}

// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    static NSString *CellIdentifier = @"Cell";

    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil)
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];

    NSString *grave = [self.graveArray objectAtIndex:[indexPath row]];
    cell.textLabel.text = [grave stringByDeletingPathExtension];

    if ([grave isEqualToString:[self.teamDictionary objectForKey:@"grave"]]) {
        cell.accessoryType = UITableViewCellAccessoryCheckmark;
        self.lastIndexPath = indexPath;
    } else {
        cell.accessoryType = UITableViewCellAccessoryNone;
    }

    NSString *graveFilePath = [[NSString alloc] initWithFormat:@"%@/%@",GRAVES_DIRECTORY(),grave];
    // because we also have multi frame graves, let's take the first one only
    UIImage *graveSprite = [[UIImage alloc] initWithContentsOfFile:graveFilePath andCutAt:CGRectMake(0, 0, 32, 32)];
    [graveFilePath release];
    cell.imageView.image = graveSprite;
    [graveSprite release];

    return cell;
}


#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    int newRow = [indexPath row];
    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;

    if (newRow != oldRow) {
        [teamDictionary setObject:[[graveArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"grave"];

        // tell our boss to write this new stuff on disk
        [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];

        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
        newCell.accessoryType = UITableViewCellAccessoryCheckmark;
        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
        oldCell.accessoryType = UITableViewCellAccessoryNone;
        self.lastIndexPath = indexPath;
        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
    }
    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
    [self.navigationController popViewControllerAnimated:YES];
}


#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
    // Relinquish ownership any cached data, images, etc that aren't in use.
}

-(void) viewDidUnload {
    self.lastIndexPath = nil;
    self.teamDictionary = nil;
    self.graveArray = nil;
    MSG_DIDUNLOAD();
    [super viewDidUnload];
}

-(void) dealloc {
    [graveArray release];
    [teamDictionary release];
    [lastIndexPath release];
    [super dealloc];
}


@end