reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
adjusted default zoom value
polished lobby interface
updated ammosets to new weapons
//
// WeaponCellView.h
// Hedgewars
//
// Created by Vittorio on 03/07/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
@protocol EditableCellViewDelegate <NSObject>
-(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue;
@end
@interface EditableCellView : UITableViewCell <UITextFieldDelegate> {
id<EditableCellViewDelegate> delegate;
UITextField *textField;
UILabel *titleLabel;
NSInteger minimumCharacters;
NSInteger maximumCharacters;
@private
NSString *oldValue;
}
@property (nonatomic,assign) id<EditableCellViewDelegate> delegate;
@property (nonatomic,retain,readonly) UITextField *textField;
@property (nonatomic,retain,readonly) UILabel *titleLabel;
@property (nonatomic,assign) NSInteger minimumCharacters;
@property (nonatomic,assign) NSInteger maximumCharacters;
@property (nonatomic,retain) NSString *oldValue;
-(void) replyKeyboard;
-(void) cancel:(id) sender;
-(void) save:(id) sender;
@end