reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
adjusted default zoom value
polished lobby interface
updated ammosets to new weapons
//
// AboutViewController.m
// Hedgewars
//
// Created by Vittorio on 01/08/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "AboutViewController.h"
#import "CommodityFunctions.h"
@implementation AboutViewController
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
-(void) viewDidLoad {
self.view.frame = CGRectMake(0, 0, 320, 480);
[super viewDidLoad];
}
-(void) didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
-(void) viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
-(void) dealloc {
[super dealloc];
}
@end