reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
adjusted default zoom value
polished lobby interface
updated ammosets to new weapons
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _HEDGEHOGER_WIDGET
#define _HEDGEHOGER_WIDGET
#include "itemNum.h"
class FrameTeams;
class CHedgehogerWidget : public ItemNum
{
Q_OBJECT
public:
CHedgehogerWidget(const QImage& im, QWidget * parent);
virtual ~CHedgehogerWidget();
unsigned char getHedgehogsNum() const;
void setHHNum (unsigned int num);
void setNonInteractive();
signals:
void hedgehogsNumChanged();
protected:
virtual void incItems();
virtual void decItems();
private:
CHedgehogerWidget();
FrameTeams* pOurFrameTeams;
};
#endif // _HEDGEHOGER_WIDGET