reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
adjusted default zoom value
polished lobby interface
updated ammosets to new weapons
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _CHAT_WIDGET_INCLUDED
#define _CHAT_WIDGET_INCLUDED
#include <QWidget>
#include <QListWidget>
#include <QString>
#include <QGridLayout>
#include "SDLs.h"
class QTextBrowser;
class QLineEdit;
class QListWidget;
class QSettings;
class SDLInteraction;
class HWChatWidget : public QWidget
{
Q_OBJECT
public:
HWChatWidget(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli, bool notify);
void loadLists(const QString & nick);
void saveLists(const QString & nick);
void setShowReady(bool s);
private:
void loadList(QStringList & list, const QString & file);
void saveList(QStringList & list, const QString & file);
void updateIcon(QListWidgetItem *item);
void updateIcons();
public slots:
void onChatString(const QString& str);
void onServerMessage(const QString& str);
void nickAdded(const QString& nick, bool notifyNick);
void nickRemoved(const QString& nick);
void clear();
void setReadyStatus(const QString & nick, bool isReady);
void adminAccess(bool);
signals:
void chatLine(const QString& str);
void kick(const QString & str);
void ban(const QString & str);
void info(const QString & str);
void follow(const QString &);
private:
QGridLayout mainLayout;
QTextBrowser* chatText;
QStringList chatStrings;
QStringList ignoreList, friendsList;
QListWidget* chatNicks;
QLineEdit* chatEditLine;
QAction * acInfo;
QAction * acKick;
QAction * acBan;
QAction * acFollow;
QAction * acIgnore;
QAction * acFriend;
QSettings * gameSettings;
SDLInteraction * sdli;
Mix_Chunk *sound[4];
bool notify;
bool showReady;
private slots:
void returnPressed();
void onBan();
void onKick();
void onInfo();
void onFollow();
void onIgnore();
void onFriend();
void chatNickDoubleClicked(QListWidgetItem * item);
void chatNickSelected(int index);
};
#endif // _CHAT_WIDGET_INCLUDED