Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug #265
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */#ifndef _NET_REGISTER_INCLUDED#define _NET_REGISTER_INCLUDED#include <QObject>class HWNetRegisterServer : public QObject{ Q_OBJECT public: HWNetRegisterServer(QObject *parent, const QString & descr, quint16 port); public slots: virtual void unregister();};#endif // _NET_REGISTER_INCLUDED