/* * Hedgewars, a worms-like game * Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#ifndef _TEAM_SELECT_INCLUDED#define _TEAM_SELECT_INCLUDED#include <QGroupBox>#include <QVBoxLayout>#include <QColor>#include <QMultiMap>#include "team.h"class TeamSelWidget;class FrameTeams;class QFrame;class QPushButton;using namespace std;class TeamSelWidget : public QGroupBox{ Q_OBJECT public: TeamSelWidget(QWidget* parent); void setAcceptOuter(bool acceptOuter); void removeNetTeam(const HWTeam& team); void resetPlayingTeams(const QList<HWTeam>& teamslist); bool isPlaying(HWTeam team) const; QList<HWTeam> getPlayingTeams() const; QList<HWTeam> getDontPlayingTeams() const; void setNonInteractive(); public slots: void addTeam(HWTeam team); void netTeamStatusChanged(const HWTeam& team); void changeHHNum(const HWTeam&); void changeTeamColor(const HWTeam&); void changeTeamStatus(HWTeam team); signals: void setEnabledGameStart(bool); void SetupClicked(); void teamWillPlay(HWTeam team); void teamNotPlaying(const HWTeam& team); void hhogsNumChanged(const HWTeam&); void teamColorChanged(const HWTeam&); void acceptRequested(HWTeam team); private slots: void pre_changeTeamStatus(HWTeam); void hhNumChanged(const HWTeam& team); void proxyTeamColorChanged(const HWTeam& team); private: void addScrArea(FrameTeams* pfteams, QColor color, int maxHeight); FrameTeams* frameDontPlaying; FrameTeams* framePlaying; QVBoxLayout mainLayout; bool m_acceptOuter; QList<HWTeam> curPlayingTeams; QList<HWTeam> curDontPlayingTeams;};#endif // _TEAM_SELECT_INCLUDED