/* This is an experimental main to use with hwLibary - create the library with `cmake . -DBUILD_ENGINE_LIBRARY=1' and `make hwengine' - compile this file with `gcc libhwLibrary.dylib libSDLmain.a wrapper.c -o wrapper -framework Cocoa -framework SDL' (in Mac OS X, but this command line shouldn't be much different in other OSes; make sure to set the correct files/paths) - this executable expect a save file "Save.hws" and the data folder "Data" to be in the same launching directory */#import <stdio.h>#import <stdlib.h>extern void Game (const char **);int SDL_main (int argc, const char **argv) { const char **gameArgs = (const char**) malloc(sizeof(char *) * 9); gameArgs[0] = "wrapper"; //UserNick gameArgs[1] = "0"; //ipcPort gameArgs[2] = "0"; //isSoundEnabled gameArgs[3] = "0"; //isMusicEnabled gameArgs[4] = "en.txt"; //cLocaleFName gameArgs[5] = "0"; //cAltDamage gameArgs[6] = "768"; //cScreenHeight gameArgs[7] = "1024"; //cScreenHeight gameArgs[8] = "Save.hws"; //recordFileName Game(gameArgs); free(gameArgs); return 0;}