Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
------------------------------------------
-- RACER
-- a crazy, map-independant racing script
-- by mikade
-----------------------------------------
-----------------------------------
--0.1: with apologies to tumbler
-----------------------------------
-- added tumbler movement system
-- added weapon systems
-- added timer to stop tumbler
-- added racer circle arrays
-- added changing of circs on contact
-- added a "track complete" etc
-----------------------------------
--0.2: for your racing convenience
-----------------------------------
-- added resurrection
-- added team tracking
-- added proper scoring (hopefully, finally)
-- changed showmission icons to match feedback
-- changed circles to be netural colours, and then change to team col
-- cleaned up code
-- cleaned up gameplay: removing control on resurrect, trackcomplete, maxpointset etc
-- improved player feedback: race record, clan record, no record etc.
-----------------------------------
--0.3: user-requested features
-----------------------------------
-- hogs now start at the location of the first waypoint \o/
-- added sticky camera. Hog will no longer lose focus on explosions etc.
-- increased maximum complexity for tracks
-----------------------------------
--0.4: user-requested features
-----------------------------------
-- added movement trail
-- removed exploder weapon
-- removed mortar weapon
-----------------------------------
-- 0.5 gaudy feature experimentation
-----------------------------------
-- added a booster
-- added flame trail for booster
-- added and removed dx/dy on mortar launch
-- added and removed keypress-based mortar fire
-- changed mortar for a gtShell, probably more useful for tunneling
-- added dx/dy *2 shell fire
----------------------------------
-- 0.6 modesty / display mod
----------------------------------
-- author branding removed
-- version numbers removed
-----------------------------
-- SCRIPT BEGINS
-----------------------------
-- enable awesome translaction support so we can use loc() wherever we want
loadfile(GetDataPath() .. "Scripts/Locale.lua")()
------------------
-- Got Variables?
------------------
local roundLimit = 3
local roundNumber = 0
local firstClan = 10
local versionNo = loc("v.06")
--------------------------
-- hog and team tracking variales
--------------------------
local numhhs = 0 -- store number of hedgehogs
local hhs = {} -- store hedgehog gears
local numTeams -- store the number of teams in the game
local teamNameArr = {} -- store the list of teams
local teamClan = {}
local teamSize = {} -- store how many hogs per team
local teamIndex = {} -- at what point in the hhs{} does each team begin
local teamComment = {}
local teamScore = {}
---------
-- tumbler stuff
---------
local moveTimer = 0
local leftOn = false
local rightOn = false
local upOn = false
local downOn = false
local shotsMax = 30 --10
local shotsLeft = 10
local TimeLeftCounter = 0
local TimeLeft = 60
local stopMovement = false
local tumbleStarted = false
-------
-- racer vars
--------
local boosterOn = false
local boosterFuel = 75
local boosterPower = 0.3
local boosterTimer = 0
local bestClan = nil
local bestTime = nil
local gameBegun = false
local gameOver = false
local racerActive = false
local trackTime = 0
local wpCheckCounter = 0
local wpCirc = {}
local wpX = {}
local wpY = {}
local wpCol = {}
local wpActive = {}
local wpRad = 75
local wpCount = 0
local wpLimit = 20
-------------------
-- general methods
-------------------
function RebuildTeamInfo()
-- make a list of individual team names
for i = 0, 7 do
teamNameArr[i] = " " -- = i
teamSize[i] = 0
teamIndex[i] = 0
teamScore[i] = 100000
end
numTeams = 0
for i = 0, (numhhs-1) do
z = 0
unfinished = true
while(unfinished == true) do
newTeam = true
tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
if tempHogTeamName == teamNameArr[z] then
newTeam = false
unfinished = false
end
z = z + 1
if z == TeamsCount then
unfinished = false
if newTeam == true then
teamNameArr[numTeams] = tempHogTeamName
numTeams = numTeams + 1
end
end
end
end
-- find out how many hogs per team, and the index of the first hog in hhs
for i = 0, (numTeams-1) do
for z = 0, (numhhs-1) do
if GetHogTeamName(hhs[z]) == teamNameArr[i] then
teamClan[i] = GetHogClan(hhs[z])
if teamSize[i] == 0 then
teamIndex[i] = z -- should give starting index
end
teamSize[i] = teamSize[i] + 1
--add a pointer so this hog appears at i in hhs
end
end
end
end
-----------------
-- RACER METHODS
-----------------
function GetSpeed()
dx, dy = GetGearVelocity(CurrentHedgehog)
x = dx*dx
y = dy*dy
z = x+y
z = z*100
k = z%1
if k ~= 0 then
z = z - k
end
return(z)
end
function CheckWaypoints()
trackFinished = true
for i = 0, (wpCount-1) do
g1X, g1Y = GetGearPosition(CurrentHedgehog)
g2X, g2Y = wpX[i], wpY[i]
g1X = g1X - g2X
g1Y = g1Y - g2Y
dist = (g1X*g1X) + (g1Y*g1Y)
--if i == 0 then
-- AddCaption(dist .. "/" .. (wpRad*wpRad) )
--end
if dist < (wpRad*wpRad) then
--AddCaption("howdy")
wpActive[i] = true
wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog)) -- new --GetClanColor(1)
SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 0, 10, 0, wpRad, 5, wpCol[i])
end
if wpActive[i] == false then
trackFinished = false
end
end
return(trackFinished)
end
function AdjustScores()
--[[if bestTime == nil then
bestTime = 100000
bestClan = 10
bestTimeComment = "N/A"
else
bestTimeComment = (bestTime/1000) ..loc("s")
end]]
if bestTime == nil then
bestTime = 100000
bestClan = 10
bestTimeComment = "N/A"
end
newScore = false
-- update this clan's time if the new track is better
for i = 0, (numTeams-1) do
if teamClan[i] == GetHogClan(CurrentHedgehog) then
if trackTime < teamScore[i] then
teamScore[i] = trackTime
newScore = true
else
newScore = false
end
end
end
--bestTime = 100000
--bestClan = 10
-- find the best time out of those so far
for i = 0, (numTeams-1) do
if teamScore[i] < bestTime then
bestTime = teamScore[i]
bestClan = teamClan[i]
end
end
if bestTime ~= 100000 then
bestTimeComment = (bestTime/1000) ..loc("s")
end
if newScore == true then
if trackTime == bestTime then -- best time of the race
ShowMission("RACER", loc("TRACK COMPLETED"), loc("NEW RACE RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 0, 4000)
else -- best time for the clan
ShowMission("RACER", loc("TRACK COMPLETED"), loc("NEW CLAN RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 4, 4000)
end
else -- not any kind of new score
ShowMission("RACER", loc("TRACK COMPLETED"), loc("TIME: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000)
end
end
function CheckForNewRound()
if GetHogClan(CurrentHedgehog) == firstClan then
roundNumber = roundNumber + 1
for i = 0, 7 do
if teamNameArr[i] ~= " " then -- teamScore[teamClan[i]]
teamComment[i] = teamNameArr[i] .. ": " .. (teamScore[i]/1000) .. loc("s|")
elseif teamNameArr[i] == " " then
teamComment[i] = "|"
end
end
ShowMission("RACER", loc("STATUS UPDATE"), loc("Rounds Complete") .. ": " .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" .. loc("Best Team Times: ") .. "|" .. teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5] .. teamComment[6] .. teamComment[7], 0, 1600)
-- end game if its at round limit
if roundNumber == roundLimit then
for i = 0, (numhhs-1) do
if GetHogClan(hhs[i]) ~= bestClan then
SetEffect(hhs[i], heResurrectable, false)
SetHealth(hhs[i],0)
end
end
gameOver = true
TurnTimeLeft = 1
end
end
end
function DisableTumbler()
stopMovement = true
upOn = false
down = false
leftOn = false
rightOn = false
boosterOn = false
end
----------------------------------
-- GAME METHODS / EVENT HANDLERS
----------------------------------
function onGameInit()
--Theme = "Hell"
--GameFlags
--GameFlags = gfDisableWind
end
function onGameStart()
RebuildTeamInfo()
ShowMission("RACER", "", "", 4, 4000)
end
function onHJump()
if (shotsLeft > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) then -- seems to not work with a hedgehog nil chek
shotsLeft = shotsLeft - 1
morte = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtShell, 0, 0, 0, 1)
AddCaption(loc("Shots Left: ") .. shotsLeft)
-- based on player movement already
CopyPV(CurrentHedgehog, morte) -- new addition
--x2
x,y = GetGearVelocity(morte)
x = x*2
y = y*2
SetGearVelocity(morte, x, y)
--- or based on keys?
--[[x = 0
y = 0
launchPower = 0.5
if leftOn == true then
x = x - launchPower
end
if rightOn == true then
x = x + launchPower
end
if upOn == true then
y = y - launchPower
end
if downOn == true then
y = y + launchPower
end
SetGearVelocity(morte, x, y)]]
end
end
function onLJump()
if (wpCount < wpLimit) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) and (gameBegun == false) then -- seems to not work with a hedgehog nil chek
wpX[wpCount] = GetX(CurrentHedgehog)
wpY[wpCount] = GetY(CurrentHedgehog)
wpCol[wpCount] = 0xffffffff
wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true)
--100 --0 --75 --wpCol[wpCount]
SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], 20, 100, 0, 10, 0, wpRad, 5, wpCol[wpCount])
wpCount = wpCount + 1
AddCaption(loc("Waypoint placed.") .. " " .. loc("Available points remaining: ") .. (wpLimit-wpCount))
if wpCount == wpLimit then
AddCaption(loc("Race complexity limit reached."))
DisableTumbler()
end
end
if (boosterFuel > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) and (gameBegun == true) then
if boosterOn == false then
boosterOn = true
else
boosterOn = false
end
end
end
function onLeft()
if (CurrentHedgehog ~= nil) and (stopMovement == false) then
leftOn = true
end
end
function onRight()
if (CurrentHedgehog ~= nil) and (stopMovement == false) then
rightOn = true
end
end
function onUp()
if (CurrentHedgehog ~= nil) and (stopMovement == false) then
upOn = true
end
end
function onDown()
if (CurrentHedgehog ~= nil) and (stopMovement == false) then
downOn = true
end
end
function onDownUp()
downOn = false
end
function onUpUp()
upOn = false
end
function onLeftUp()
leftOn = false
end
function onRightUp()
rightOn = false
end
function onNewTurn()
CheckForNewRound()
--if gameOver == false then
shotsLeft = shotsMax
stopMovement = false
tumbleStarted = false
boosterOn = false
boosterFuel = 75
SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), boosterFuel)
--SetInputMask(band(0xFFFFFFFF, bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLeft+gmLJump+gmPrecise+gmRight+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon)))
--AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
--end
-- Set the waypoints to unactive on new round
for i = 0,(wpCount-1) do
wpActive[i] = false
wpCol[i] = 0xffffffff
SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 0, 10, 0, wpRad, 5, wpCol[i])
end
-- Handle Starting Stage of Game
if (gameOver == false) and (gameBegun == false) then
if wpCount >= 3 then
gameBegun = true
racerActive = true
roundNumber = 0 -- 0
firstClan = GetHogClan(CurrentHedgehog)
ShowMission("RACER", loc("GAME BEGUN!!!"), loc("Complete the track as fast as you can!"), 2, 4000)
else
ShowMission("RACER", loc("NOT ENOUGH WAYPOINTS"), loc("Place more waypoints using [ENTER]"), 2, 4000)
end
end
if gameOver == true then
gameBegun = false
stopMovement = true
tumbleStarted = false
end
end
function onGameTick()
-- start the player tumbling with a boom once their turn has actually begun
if tumbleStarted == false then
if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
AddCaption("Good to go!")
tumbleStarted = true
racerActive = true
trackTime = 0
TimeLeft = 60
-- if the gamehas started put the player in the middle of the first
--waypoint that was placed
if gameBegun == true then
SetGearPosition(CurrentHedgehog, wpX[0], wpY[0])
AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
FollowGear(CurrentHedgehog)
else -- otherwise just start him tumbling from wherever he is
AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
end
end
end
-- has the player started his tumbling spree?
if (CurrentHedgehog ~= nil) and (tumbleStarted == true) then
--AddCaption(LOC_NOT("Speed: ") .. GetSpeed())
-- if the RACE has started, show tracktimes and keep tabs on waypoints
if (racerActive == true) and (gameBegun == true) then
trackTime = trackTime + 1
wpCheckCounter = wpCheckCounter + 1
if (wpCheckCounter == 100) then
AddCaption(loc("Track Time: ") .. (trackTime/1000) .. loc("s") )
wpCheckCounter = 0
if (CheckWaypoints() == true) then
AdjustScores()
racerActive = false
DisableTumbler()
end
end
end
if boosterOn == true then
boosterTimer = boosterTimer + 1
if boosterTimer == 150 then --200
boosterTimer = 0
boosterFuel = boosterFuel - 1
SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), boosterFuel)
if boosterFuel == 0 then
boosterOn = false
end
end
end
-- Calculate and display turn time
TimeLeftCounter = TimeLeftCounter + 1
if TimeLeftCounter == 1000 then
TimeLeftCounter = 0
TimeLeft = TimeLeft - 1
if TimeLeft >= 0 then
--TurnTimeLeft = TimeLeft
--AddCaption(LOC_NOT("Time Left: ") .. TimeLeft)
end
end
-- if the player has expended his tunbling time, stop him tumbling
if TimeLeft == 0 then
DisableTumbler()
end
-- handle movement based on IO
moveTimer = moveTimer + 1
if moveTimer == 100 then -- 100
moveTimer = 0
-- keep in mind gravity is acting on the hog
-- so his down is more powerful than his up
dx, dy = GetGearVelocity(CurrentHedgehog)
dxlimit = 0.4 --0.4
dylimit = 0.4 --0.4
if boosterOn == true then
--flame trail, now removed
AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtFlame, 0, 0, 0, 0)
--tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtDust, 0, false)
dxlimit = dxlimit + boosterPower
dylimit = dylimit + boosterPower
else
tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtDust, 0, false)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, GetClanColor(GetHogClan(CurrentHedgehog)) )
end
if dx > dxlimit then
dx = dxlimit
end
if dy > dylimit then
dy = dylimit
end
if dx < -dxlimit then
dx = -dxlimit
end
if dy < -dylimit then
dy = -dylimit
end
dxPower = 0.1 --0.1
dyPower = 0.1 --0.1
if leftOn == true then
dx = dx - dxPower
end
if rightOn == true then
dx = dx + dxPower
end
if upOn == true then
dy = dy - dyPower -- -0.1 -- new addition
end
if downOn == true then
dy = dy + dyPower
end
--if leftOn == true then
-- dx = dx - 0.04
--end
--if rightOn == true then
-- dx = dx + 0.04
--end
--if upOn == true then
-- dy = dy - 0.1
--end
--if downOn == true then
-- dy = dy + 0.06
--end
SetGearVelocity(CurrentHedgehog, dx, dy)
end
end
end
function onGearDamage(gear, damage)
--if gear == CurrentHedgehog then
-- You are now tumbling
--end
end
function onGearResurrect(gear)
AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
-- if the player stops and "dies" or flies into water, stop him tumbling
if gear == CurrentHedgehog then
DisableTumbler()
end
end
function onGearAdd(gear)
if GetGearType(gear) == gtHedgehog then
hhs[numhhs] = gear
numhhs = numhhs + 1
SetEffect(gear, heResurrectable, true)
end
end
function onGearDelete(gear)
--not needed today, yet
--sticky camera
if CurrentHedgehog ~= nil then
FollowGear(CurrentHedgehog)
end
end