QTfrontend/ui/page/pagenetgame.cpp
author nemo
Wed, 14 Mar 2018 11:36:43 -0400
changeset 13201 25502e6b3e08
parent 12845 b63ec501490b
child 13689 27e5e311c7a3
permissions -rw-r--r--
While the intent was good, saving column width/sort was unfortunately not handling the addition of new columns and old configs were losing columns. If this is restored, it should have some check on column with invalidation of config.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <QGridLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include <QAction>
#include <QMenu>
#include <QMessageBox>
#include <QSettings>

#include "pagenetgame.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "chatwidget.h"

const int cutoffHeight = 688; /* Don't make this number below 605, or else it'll
                                 let the GameCFGWidget shrink too much before switching to tabbed mode. */

QLayout * PageNetGame::bodyLayoutDefinition()
{
    QGridLayout * pageLayout = new QGridLayout();
    pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
    pageLayout->setColumnStretch(0, 1);
    pageLayout->setColumnStretch(1, 1);
    pageLayout->setRowStretch(0, 0);
    pageLayout->setRowStretch(1, 0);
    pageLayout->setRowStretch(2, 1);

    // Room config

    QHBoxLayout * roomConfigLayout = new QHBoxLayout();
    pageLayout->addLayout(roomConfigLayout, 0, 0, 1, 2);
    roomConfigLayout->setSpacing(0);

    leRoomName = new HistoryLineEdit(this, 10);
    leRoomName->setWhatsThis(tr("Room name"));
    leRoomName->setMaxLength(40);
    leRoomName->setMinimumWidth(400);
    leRoomName->setMaximumWidth(600);
    leRoomName->setFixedHeight(30);
    leRoomName->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
    leRoomName->setStyleSheet("border-right: 0; padding-left: 4px; border-top-right-radius: 0px; border-bottom-right-radius: 0px;");
    roomConfigLayout->addWidget(leRoomName, 100);

    BtnUpdate = new QPushButton();
    BtnUpdate->setWhatsThis(tr("Update the room name"));
    BtnUpdate->setEnabled(false);
    BtnUpdate->setText(tr("Update"));
    BtnUpdate->setFixedHeight(leRoomName->height() - 0);
    BtnUpdate->setStyleSheet("border-top-left-radius: 0px; border-bottom-left-radius: 0px; padding: auto 4px;");
    roomConfigLayout->addWidget(BtnUpdate, 0);

    lblRoomNameReadOnly = new QLabel();
    lblRoomNameReadOnly->setMinimumWidth(400);
    lblRoomNameReadOnly->setMaximumWidth(600);
    lblRoomNameReadOnly->setFixedHeight(30);
    lblRoomNameReadOnly->setObjectName("labelLikeLineEdit");
    lblRoomNameReadOnly->setStyleSheet("font: 12px;");
    lblRoomNameReadOnly->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
    lblRoomNameReadOnly->setVisible(false);
    roomConfigLayout->addWidget(lblRoomNameReadOnly, 100);

    roomConfigLayout->addSpacing(10);

    BtnMaster = new QPushButton();
    BtnMaster->setText(tr("Room controls"));
    BtnMaster->setFixedHeight(leRoomName->height() - 0);
    BtnMaster->setStyleSheet("QPushButton { padding: auto 4px; } QPushButton:pressed { background-color: #ffcc00; border-color: #ffcc00; border-bottom-left-radius: 0px; border-bottom-right-radius: 0px; color: #11084A; }");
    roomConfigLayout->addWidget(BtnMaster, 0);

    roomConfigLayout->addStretch(1);

    // Game config

    pGameCFG = new GameCFGWidget(this, true);
    pageLayout->addWidget(pGameCFG, 1, 0);

    // Teams

    pNetTeamsWidget = new TeamSelWidget(this);
    pNetTeamsWidget->setAcceptOuter(true);
    pNetTeamsWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
    pageLayout->addWidget(pNetTeamsWidget, 1, 1);

    // Chat

    chatWidget = new HWChatWidget(this, true);
    chatWidget->setShowFollow(false); // don't show follow in nicks' context menus
    chatWidget->setIgnoreListKick(true); // kick ignored players automatically
    chatWidget->setMinimumHeight(50);
    chatWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Minimum);
    pageLayout->addWidget(chatWidget, 2, 0, 1, 2);

    return pageLayout;
}

QLayout * PageNetGame::footerLayoutLeftDefinition()
{
    QHBoxLayout * bottomLeftLayout = new QHBoxLayout();
    bottomLeftLayout->setContentsMargins(0,0,0,0);

    btnSetup = addButton(":/res/Settings.png", bottomLeftLayout, 0, true, Qt::AlignBottom);
    btnSetup->setWhatsThis(tr("Edit game preferences"));

    return bottomLeftLayout;
}

QLayout * PageNetGame::footerLayoutDefinition()
{
    QHBoxLayout * bottomLayout = new QHBoxLayout;

    // Ready button

    BtnGo = new QPushButton(this);
    BtnGo->setIconSize(QSize(25, 34));
    BtnGo->setWhatsThis(tr("Turn on the lightbulb to show the other players when you're ready to fight"));
    setReadyStatus(false);
    BtnGo->setMinimumWidth(50);
    BtnGo->setMinimumHeight(50);

    bottomLayout->addStretch();
    bottomLayout->addWidget(BtnGo, 0, Qt::AlignBottom);

    // Start button

    const QIcon& lp = QIcon(":/res/Start.png");
    QSize sz = lp.actualSize(QSize(65535, 65535));
    BtnStart = new QPushButton();
    BtnStart->setText(tr("Start"));
    BtnStart->setWhatsThis(tr("Start fighting (requires at least 2 teams)"));
    BtnStart->setMinimumWidth(sz.width() + 60);
    BtnStart->setIcon(lp);
    BtnStart->setFixedHeight(50);
    BtnStart->setIconSize(sz);
    BtnStart->setFlat(true);
    BtnStart->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
    bottomLayout->addWidget(BtnStart, 0, Qt::AlignBottom);

    return bottomLayout;
}

void PageNetGame::connectSignals()
{
    connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));

    connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick()));
    connect(leRoomName, SIGNAL(returnPressed()), this, SLOT(onUpdateClick()));

    connect(leRoomName, SIGNAL(textChanged(const QString &)), this, SLOT(onRoomNameEdited()));
}

PageNetGame::PageNetGame(QWidget* parent) : AbstractPage(parent)
{
    initPage();

    QMenu * menu = new QMenu(BtnMaster);

    restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
    restrictJoins->setCheckable(true);
    restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
    restrictTeamAdds->setCheckable(true);
    restrictUnregistered = new QAction(QAction::tr("Restrict Unregistered Players Join"), menu);
    restrictUnregistered->setCheckable(true);
    menu->addAction(restrictJoins);
    menu->addAction(restrictTeamAdds);
    menu->addAction(restrictUnregistered);

    BtnMaster->setMenu(menu);

    if (height() < cutoffHeight)
        pGameCFG->setTabbed(true);
}

void PageNetGame::resizeEvent(QResizeEvent * event)
{
    int oldHeight = event->oldSize().height();
    int newHeight = event->size().height();

    if (newHeight < cutoffHeight && oldHeight >= cutoffHeight)
    {
        pGameCFG->setTabbed(true);
    }
    else if (newHeight >= cutoffHeight && oldHeight < cutoffHeight)
    {
        pGameCFG->setTabbed(false);
    }
}

void PageNetGame::displayError(const QString & message)
{
    chatWidget->displayError(message);
}


void PageNetGame::displayNotice(const QString & message)
{
    chatWidget->displayNotice(message);
}

void PageNetGame::displayWarning(const QString & message)
{
    chatWidget->displayWarning(message);
}


void PageNetGame::setReadyStatus(bool isReady)
{
    if(isReady)
    {
        BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
    }
    else
    {
        BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
    }
}

void PageNetGame::onRoomNameEdited()
{
    BtnUpdate->setEnabled(true);
}

void PageNetGame::onUpdateClick()
{
    if (!leRoomName->text().trimmed().isEmpty())
    {
        m_gameSettings->setValue("frontend/lastroomname", leRoomName->text());
        leRoomName->rememberCurrentText();
        BtnUpdate->setEnabled(false);
        emit askForUpdateRoomName(leRoomName->text());
    }
    else
    {
        leRoomName->clear();
        QMessageBox roomMsg(this);
        roomMsg.setIcon(QMessageBox::Warning);
        roomMsg.setWindowTitle(QMessageBox::tr("Netgame - Error"));
        roomMsg.setText(QMessageBox::tr("Please enter room name"));
        roomMsg.setWindowModality(Qt::WindowModal);
        roomMsg.exec();
        leRoomName->setFocus();
    }
}


void PageNetGame::setRoomName(const QString & roomName)
{
    leRoomName->setText(roomName);
    leRoomName->rememberCurrentText();
    lblRoomNameReadOnly->setText(roomName);
    BtnUpdate->setEnabled(false);
}

void PageNetGame::setMasterMode(bool isMaster)
{
    BtnMaster->setVisible(isMaster);
    BtnStart->setVisible(isMaster);
    BtnUpdate->setVisible(isMaster);
    leRoomName->setVisible(isMaster);
    lblRoomNameReadOnly->setVisible(!isMaster);
    pGameCFG->setMaster(isMaster);
    repaint();
}

void PageNetGame::setUser(const QString & nickname)
{
    chatWidget->setUser(nickname);
}

void PageNetGame::setSettings(QSettings *settings)
{
    m_gameSettings = settings;
}