While the intent was good, saving column width/sort was unfortunately not handling the addition of new columns and old configs were losing columns. If this is restored, it should have some check on column with invalidation of config.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QGridLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include <QAction>
#include <QMenu>
#include <QMessageBox>
#include <QSettings>
#include "pagenetgame.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "chatwidget.h"
const int cutoffHeight = 688; /* Don't make this number below 605, or else it'll
let the GameCFGWidget shrink too much before switching to tabbed mode. */
QLayout * PageNetGame::bodyLayoutDefinition()
{
QGridLayout * pageLayout = new QGridLayout();
pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setRowStretch(0, 0);
pageLayout->setRowStretch(1, 0);
pageLayout->setRowStretch(2, 1);
// Room config
QHBoxLayout * roomConfigLayout = new QHBoxLayout();
pageLayout->addLayout(roomConfigLayout, 0, 0, 1, 2);
roomConfigLayout->setSpacing(0);
leRoomName = new HistoryLineEdit(this, 10);
leRoomName->setWhatsThis(tr("Room name"));
leRoomName->setMaxLength(40);
leRoomName->setMinimumWidth(400);
leRoomName->setMaximumWidth(600);
leRoomName->setFixedHeight(30);
leRoomName->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
leRoomName->setStyleSheet("border-right: 0; padding-left: 4px; border-top-right-radius: 0px; border-bottom-right-radius: 0px;");
roomConfigLayout->addWidget(leRoomName, 100);
BtnUpdate = new QPushButton();
BtnUpdate->setWhatsThis(tr("Update the room name"));
BtnUpdate->setEnabled(false);
BtnUpdate->setText(tr("Update"));
BtnUpdate->setFixedHeight(leRoomName->height() - 0);
BtnUpdate->setStyleSheet("border-top-left-radius: 0px; border-bottom-left-radius: 0px; padding: auto 4px;");
roomConfigLayout->addWidget(BtnUpdate, 0);
lblRoomNameReadOnly = new QLabel();
lblRoomNameReadOnly->setMinimumWidth(400);
lblRoomNameReadOnly->setMaximumWidth(600);
lblRoomNameReadOnly->setFixedHeight(30);
lblRoomNameReadOnly->setObjectName("labelLikeLineEdit");
lblRoomNameReadOnly->setStyleSheet("font: 12px;");
lblRoomNameReadOnly->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
lblRoomNameReadOnly->setVisible(false);
roomConfigLayout->addWidget(lblRoomNameReadOnly, 100);
roomConfigLayout->addSpacing(10);
BtnMaster = new QPushButton();
BtnMaster->setText(tr("Room controls"));
BtnMaster->setFixedHeight(leRoomName->height() - 0);
BtnMaster->setStyleSheet("QPushButton { padding: auto 4px; } QPushButton:pressed { background-color: #ffcc00; border-color: #ffcc00; border-bottom-left-radius: 0px; border-bottom-right-radius: 0px; color: #11084A; }");
roomConfigLayout->addWidget(BtnMaster, 0);
roomConfigLayout->addStretch(1);
// Game config
pGameCFG = new GameCFGWidget(this, true);
pageLayout->addWidget(pGameCFG, 1, 0);
// Teams
pNetTeamsWidget = new TeamSelWidget(this);
pNetTeamsWidget->setAcceptOuter(true);
pNetTeamsWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
pageLayout->addWidget(pNetTeamsWidget, 1, 1);
// Chat
chatWidget = new HWChatWidget(this, true);
chatWidget->setShowFollow(false); // don't show follow in nicks' context menus
chatWidget->setIgnoreListKick(true); // kick ignored players automatically
chatWidget->setMinimumHeight(50);
chatWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Minimum);
pageLayout->addWidget(chatWidget, 2, 0, 1, 2);
return pageLayout;
}
QLayout * PageNetGame::footerLayoutLeftDefinition()
{
QHBoxLayout * bottomLeftLayout = new QHBoxLayout();
bottomLeftLayout->setContentsMargins(0,0,0,0);
btnSetup = addButton(":/res/Settings.png", bottomLeftLayout, 0, true, Qt::AlignBottom);
btnSetup->setWhatsThis(tr("Edit game preferences"));
return bottomLeftLayout;
}
QLayout * PageNetGame::footerLayoutDefinition()
{
QHBoxLayout * bottomLayout = new QHBoxLayout;
// Ready button
BtnGo = new QPushButton(this);
BtnGo->setIconSize(QSize(25, 34));
BtnGo->setWhatsThis(tr("Turn on the lightbulb to show the other players when you're ready to fight"));
setReadyStatus(false);
BtnGo->setMinimumWidth(50);
BtnGo->setMinimumHeight(50);
bottomLayout->addStretch();
bottomLayout->addWidget(BtnGo, 0, Qt::AlignBottom);
// Start button
const QIcon& lp = QIcon(":/res/Start.png");
QSize sz = lp.actualSize(QSize(65535, 65535));
BtnStart = new QPushButton();
BtnStart->setText(tr("Start"));
BtnStart->setWhatsThis(tr("Start fighting (requires at least 2 teams)"));
BtnStart->setMinimumWidth(sz.width() + 60);
BtnStart->setIcon(lp);
BtnStart->setFixedHeight(50);
BtnStart->setIconSize(sz);
BtnStart->setFlat(true);
BtnStart->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
bottomLayout->addWidget(BtnStart, 0, Qt::AlignBottom);
return bottomLayout;
}
void PageNetGame::connectSignals()
{
connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick()));
connect(leRoomName, SIGNAL(returnPressed()), this, SLOT(onUpdateClick()));
connect(leRoomName, SIGNAL(textChanged(const QString &)), this, SLOT(onRoomNameEdited()));
}
PageNetGame::PageNetGame(QWidget* parent) : AbstractPage(parent)
{
initPage();
QMenu * menu = new QMenu(BtnMaster);
restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
restrictJoins->setCheckable(true);
restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
restrictTeamAdds->setCheckable(true);
restrictUnregistered = new QAction(QAction::tr("Restrict Unregistered Players Join"), menu);
restrictUnregistered->setCheckable(true);
menu->addAction(restrictJoins);
menu->addAction(restrictTeamAdds);
menu->addAction(restrictUnregistered);
BtnMaster->setMenu(menu);
if (height() < cutoffHeight)
pGameCFG->setTabbed(true);
}
void PageNetGame::resizeEvent(QResizeEvent * event)
{
int oldHeight = event->oldSize().height();
int newHeight = event->size().height();
if (newHeight < cutoffHeight && oldHeight >= cutoffHeight)
{
pGameCFG->setTabbed(true);
}
else if (newHeight >= cutoffHeight && oldHeight < cutoffHeight)
{
pGameCFG->setTabbed(false);
}
}
void PageNetGame::displayError(const QString & message)
{
chatWidget->displayError(message);
}
void PageNetGame::displayNotice(const QString & message)
{
chatWidget->displayNotice(message);
}
void PageNetGame::displayWarning(const QString & message)
{
chatWidget->displayWarning(message);
}
void PageNetGame::setReadyStatus(bool isReady)
{
if(isReady)
{
BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
}
else
{
BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
}
}
void PageNetGame::onRoomNameEdited()
{
BtnUpdate->setEnabled(true);
}
void PageNetGame::onUpdateClick()
{
if (!leRoomName->text().trimmed().isEmpty())
{
m_gameSettings->setValue("frontend/lastroomname", leRoomName->text());
leRoomName->rememberCurrentText();
BtnUpdate->setEnabled(false);
emit askForUpdateRoomName(leRoomName->text());
}
else
{
leRoomName->clear();
QMessageBox roomMsg(this);
roomMsg.setIcon(QMessageBox::Warning);
roomMsg.setWindowTitle(QMessageBox::tr("Netgame - Error"));
roomMsg.setText(QMessageBox::tr("Please enter room name"));
roomMsg.setWindowModality(Qt::WindowModal);
roomMsg.exec();
leRoomName->setFocus();
}
}
void PageNetGame::setRoomName(const QString & roomName)
{
leRoomName->setText(roomName);
leRoomName->rememberCurrentText();
lblRoomNameReadOnly->setText(roomName);
BtnUpdate->setEnabled(false);
}
void PageNetGame::setMasterMode(bool isMaster)
{
BtnMaster->setVisible(isMaster);
BtnStart->setVisible(isMaster);
BtnUpdate->setVisible(isMaster);
leRoomName->setVisible(isMaster);
lblRoomNameReadOnly->setVisible(!isMaster);
pGameCFG->setMaster(isMaster);
repaint();
}
void PageNetGame::setUser(const QString & nickname)
{
chatWidget->setUser(nickname);
}
void PageNetGame::setSettings(QSettings *settings)
{
m_gameSettings = settings;
}