misc/wrapper.c
author Wuzzy <almikes@aol.com>
Mon, 25 Sep 2017 20:09:33 +0200
changeset 12520 22f2a586b9ca
parent 4930 5d59bb58c365
permissions -rw-r--r--
Remove checkpoints in ASA: Getting to the device This means the player now must win this mission in one go. Justification: There were many ways for the mission to be saved in an unwinnable state, there are many ways to win this mission and the checkpoints try to "force" one particular way. Also, this mission isn't too long anyway.

/*
 This is an experimental main to use with hwLibary
 - create the library with `cmake . -DBUILD_ENGINE_LIBRARY=1' and `make hwengine'
 - compile this file with `gcc libhwLibrary.dylib libSDLmain.a wrapper.c -o wrapper -framework Cocoa -framework SDL'
   (in Mac OS X, but this command line shouldn't be much different in other OSes; make sure to set the correct files/paths)
 - this executable expect a save file "Save.hws" and the data folder "Data" to be in the same launching directory
 */

#include <stdlib.h>

extern void Game (const char **);

int SDL_main (int argc, const char **argv)
{
    // Note: if you get a segfault or other unexpected crashes on startup
    // make sure that these arguments are up-to-date with the ones actual needed

    const char **gameArgs = (const char**) malloc(sizeof(char *) * 11);

    gameArgs[ 0] = "0";          //ipcPort
    gameArgs[ 1] = "1024";       //cScreenWidth
    gameArgs[ 2] = "768";        //cScreenHeight
    gameArgs[ 3] = "0";          //cReducedQuality
    gameArgs[ 4] = "en.txt";     //cLocaleFName
    gameArgs[ 5] = "wrapper";    //UserNick
    gameArgs[ 6] = "1";          //isSoundEnabled
    gameArgs[ 7] = "1";          //isMusicEnabled
    gameArgs[ 8] = "1";          //cAltDamage
    gameArgs[ 9] = "0.0";        //rotationQt
    gameArgs[10] = "Save.hws";   //recordFileName

    Game(gameArgs);
    free(gameArgs);

    return 0;
}