Remove checkpoints in ASA: Getting to the device
This means the player now must win this mission in one go.
Justification: There were many ways for the mission to be saved in an unwinnable state,
there are many ways to win this mission and the checkpoints try to "force" one
particular way. Also, this mission isn't too long anyway.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief HatModel class definition
*/
#ifndef HEDGEWARS_HATMODEL_H
#define HEDGEWARS_HATMODEL_H
#include <QStandardItemModel>
#include <QStringList>
#include <QVector>
#include <QPair>
#include <QIcon>
class HatModel : public QStandardItemModel
{
Q_OBJECT
public:
HatModel(QObject *parent = 0);
public slots:
/// Reloads hats using the DataManager.
void loadHats();
};
#endif // HEDGEWARS_HATMODEL_H