QTfrontend/ui/widget/selectWeapon.cpp
author dag10
Mon, 21 Jan 2013 21:52:49 -0500
changeset 8424 225ede46e3dc
parent 7830 72e52da6ea7f
child 8282 1f81bcce3ee6
child 9080 9b42757d7e71
permissions -rw-r--r--
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible. Restored HWForm's min height to 580. Fixed the 2px alignment issue with the map list and map previews' top edges that unC0Rr was whining about. <3

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "selectWeapon.h"
#include "weaponItem.h"
#include "hwconsts.h"

#include <QPushButton>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QLabel>
#include <QBitmap>
#include <QLineEdit>
#include <QSettings>
#include <QMessageBox>
#include <QTabWidget>
#include <math.h>

QImage getAmmoImage(int num)
{
    static QImage ammo(":Ammos.png");
    int x = num/(ammo.height()/32);
    int y = (num-((ammo.height()/32)*x))*32;
    x*=32;
    return ammo.copy(x, y, 32, 32);
}

SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) :
    QWidget(parent)
{
    QHBoxLayout* hbLayout = new QHBoxLayout(this);
    hbLayout->setSpacing(1);
    hbLayout->setMargin(1);

    QLabel* lbl = new QLabel(this);
    lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
    lbl->setMaximumWidth(30);
    lbl->setGeometry(0, 0, 30, 30);
    hbLayout->addWidget(lbl);

    item = new WeaponItem(image, imagegrey, this);
    item->setItemsNum(wNum);
    item->setInfinityState(allowInfinite);
    hbLayout->addWidget(item);

    hbLayout->setStretchFactor(lbl, 1);
    hbLayout->setStretchFactor(item, 99);
    hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
    hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
}

void SelWeaponItem::setItemsNum(const unsigned char num)
{
    item->setItemsNum(num);
}

unsigned char SelWeaponItem::getItemsNum() const
{
    return item->getItemsNum();
}

void SelWeaponItem::setEnabled(bool value)
{
    item->setEnabled(value);
}

SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
    QFrame(parent),
    m_numItems(numItems)
{
    wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this);

    for(int i = 0; i < cDefaultAmmos.size(); ++i)
        wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second);

    QStringList keys = wconf->allKeys();
    for(int i = 0; i < keys.size(); i++)
    {
        if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size())
            wconf->remove(keys[i]);
    }

    QString currentState = *cDefaultAmmoStore;

    QTabWidget * tbw = new QTabWidget(this);
    QWidget * page1 = new QWidget(this);
    p1Layout = new QGridLayout(page1);
    p1Layout->setSpacing(1);
    p1Layout->setMargin(1);
    QWidget * page2 = new QWidget(this);
    p2Layout = new QGridLayout(page2);
    p2Layout->setSpacing(1);
    p2Layout->setMargin(1);
    QWidget * page3 = new QWidget(this);
    p3Layout = new QGridLayout(page3);
    p3Layout->setSpacing(1);
    p3Layout->setMargin(1);
    QWidget * page4 = new QWidget(this);
    p4Layout = new QGridLayout(page4);
    p4Layout->setSpacing(1);
    p4Layout->setMargin(1);

    tbw->addTab(page1, tr("Weapon set"));
    tbw->addTab(page2, tr("Probabilities"));
    tbw->addTab(page4, tr("Ammo in boxes"));
    tbw->addTab(page3, tr("Delays"));

    QGridLayout * pageLayout = new QGridLayout(this);
    pageLayout->addWidget(tbw);


    int j = -1;
    int i = 0, k = 0;
    for(; i < m_numItems; ++i)
    {
        if (i == 6) continue;
        if (k % 4 == 0) ++j;
        SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
        weaponItems[i].append(swi);
        p1Layout->addWidget(swi, j, k % 4);

        SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this);
        weaponItems[i].append(pwi);
        p2Layout->addWidget(pwi, j, k % 4);

        SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this);
        weaponItems[i].append(dwi);
        p3Layout->addWidget(dwi, j, k % 4);

        SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
        weaponItems[i].append(awi);
        p4Layout->addWidget(awi, j, k % 4);

        ++k;
    }

    //pLayout->setRowStretch(5, 100);
    m_name = new QLineEdit(this);
    pageLayout->addWidget(m_name, i, 0, 1, 5);
}

void SelWeaponWidget::setWeapons(const QString& ammo)
{
    bool enable = true;
    for(int i = 0; i < cDefaultAmmos.size(); i++)
        if (!cDefaultAmmos[i].first.compare(m_name->text()))
        {
            enable = false;
        }
    for(int i = 0; i < m_numItems; ++i)
    {
        twi::iterator it = weaponItems.find(i);
        if (it == weaponItems.end()) continue;
        it.value()[0]->setItemsNum(ammo[i].digitValue());
        it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue());
        it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue());
        it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue());
        it.value()[0]->setEnabled(enable);
        it.value()[1]->setEnabled(enable);
        it.value()[2]->setEnabled(enable);
        it.value()[3]->setEnabled(enable);
    }
    m_name->setEnabled(enable);
}

void SelWeaponWidget::setDefault()
{
    for(int i = 0; i < cDefaultAmmos.size(); i++)
        if (!cDefaultAmmos[i].first.compare(m_name->text()))
        {
            return;
        }
    setWeapons(*cDefaultAmmoStore);
}

void SelWeaponWidget::save()
{
    // TODO make this return if success or not, so that the page can react
    // properly and not goBack if saving failed
    if (m_name->text() == "") return;

    QString state1;
    QString state2;
    QString state3;
    QString state4;
    QString stateFull;

    for(int i = 0; i < m_numItems; ++i)
    {
        twi::const_iterator it = weaponItems.find(i);
        int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn'
        state1.append(QString::number(num));
        int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum();
        state2.append(QString::number(prob));
        int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum();
        state3.append(QString::number(del));
        int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum();
        state4.append(QString::number(am));
    }

    stateFull = state1 + state2 + state3 + state4;

    for(int i = 0; i < cDefaultAmmos.size(); i++)
    {
        if (cDefaultAmmos[i].first.compare(m_name->text()) == 0)
        {
            // don't show warning if no change
            if (cDefaultAmmos[i].second.compare(stateFull) == 0)
                return;

            QMessageBox deniedMsg(this);
            deniedMsg.setIcon(QMessageBox::Warning);
            deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning"));
            deniedMsg.setText(QMessageBox::tr("Cannot overwrite default weapon set '%1'!").arg(cDefaultAmmos[i].first));
            deniedMsg.setWindowModality(Qt::WindowModal);
            deniedMsg.exec();
            return;
        }
    }

    if (curWeaponsName != "")
    {
        // remove old entry
        wconf->remove(curWeaponsName);
    }
    wconf->setValue(m_name->text(), stateFull);
    emit weaponsChanged();
}

int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
{
    twi::const_iterator it = weaponItems.find(weaponIndex);
    return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();
}

QString SelWeaponWidget::getWeaponsString(const QString& name) const
{
    return wconf->value(name).toString();
}

void SelWeaponWidget::deleteWeaponsName()
{
    if (curWeaponsName == "") return;

    for(int i = 0; i < cDefaultAmmos.size(); i++)
        if (!cDefaultAmmos[i].first.compare(m_name->text()))
        {
            QMessageBox deniedMsg(this);
            deniedMsg.setIcon(QMessageBox::Warning);
            deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning"));
            deniedMsg.setText(QMessageBox::tr("Cannot delete default weapon set '%1'!").arg(cDefaultAmmos[i].first));
            deniedMsg.setWindowModality(Qt::WindowModal);
            deniedMsg.exec();
            return;
        }

    QMessageBox reallyDeleteMsg(this);
    reallyDeleteMsg.setIcon(QMessageBox::Question);
    reallyDeleteMsg.setWindowTitle(QMessageBox::tr("Weapons - Are you sure?"));
    reallyDeleteMsg.setText(QMessageBox::tr("Do you really want to delete the weapon set '%1'?").arg(curWeaponsName));
    reallyDeleteMsg.setWindowModality(Qt::WindowModal);
    reallyDeleteMsg.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);

    if (reallyDeleteMsg.exec() == QMessageBox::Ok)
    {
        wconf->remove(curWeaponsName);
        emit weaponsDeleted();
    }
}

void SelWeaponWidget::newWeaponsName()
{
    QString newName = tr("new");
    if(wconf->contains(newName))
    {
        //name already used -> look for an appropriate name:
        int i=2;
        while(wconf->contains(newName = tr("new")+QString::number(i++))) ;
    }
    setWeaponsName(newName);
}

void SelWeaponWidget::setWeaponsName(const QString& name)
{
    m_name->setText(name);

    curWeaponsName = name;

    if(name != "" && wconf->contains(name))
    {
        setWeapons(wconf->value(name).toString());
    }
    else
    {
        setWeapons(*cDefaultAmmoStore);
    }
}

QStringList SelWeaponWidget::getWeaponNames() const
{
    return wconf->allKeys();
}

void SelWeaponWidget::copy()
{
    if(wconf->contains(curWeaponsName))
    {
        QString ammo = getWeaponsString(curWeaponsName);
        QString newName = tr("copy of") + " " + curWeaponsName;
        if(wconf->contains(newName))
        {
            //name already used -> look for an appropriate name:
            int i=2;
            while(wconf->contains(newName = tr("copy of") + " " + curWeaponsName+QString::number(i++))) ;
        }
        setWeaponsName(newName);
        setWeapons(ammo);
    }
}