ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 10/01/2010.
*/
#import <Foundation/Foundation.h>
@interface EngineProtocolNetwork : NSObject {
NSMutableArray *statsArray;
NSOutputStream *stream;
TCPsocket csd;
NSInteger enginePort;
}
@property (nonatomic,assign) NSMutableArray *statsArray;
@property (nonatomic,retain) NSOutputStream *stream;
@property (assign) TCPsocket csd;
@property (assign) NSInteger enginePort;
-(id) init;
-(void) spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary;
-(void) engineProtocol:(id) object;
-(int) sendToEngine:(NSString *)string;
-(int) sendToEngineNoSave:(NSString *)string;
-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
-(NSInteger) provideScheme:(NSString *)schemeName;
@end