Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
Not really tested since I don't have Windows or OSX.
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com> * Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#include <QDesktopServices>#include <QTextBrowser>#include <QLineEdit>#include <QAction>#include <QTextDocument>#include <QDir>#include <QSettings>#include <QFile>#include <QTextStream>#include <QMenu>#include <QCursor>#include <QScrollBar>#include <QItemSelectionModel>#include "hwconsts.h"#include "SDLs.h"#include "gameuiconfig.h"#include "chatwidget.h"ListWidgetNickItem::ListWidgetNickItem(const QString& nick, bool isFriend, bool isIgnored) : QListWidgetItem(nick){ this->aFriend = isFriend; this->isIgnored = isIgnored;}void ListWidgetNickItem::setFriend(bool isFriend){ this->aFriend = isFriend;}void ListWidgetNickItem::setIgnored(bool isIgnored){ this->isIgnored = isIgnored;}bool ListWidgetNickItem::isFriend(){ return aFriend;}bool ListWidgetNickItem::ignored(){ return isIgnored;}bool ListWidgetNickItem::operator< (const QListWidgetItem & other) const{ // case in-sensitive comparison of the associated strings // chars that are no letters are sorted at the end of the list ListWidgetNickItem otherNick = const_cast<ListWidgetNickItem &>(dynamic_cast<const ListWidgetNickItem &>(other)); // ignored always down if (isIgnored != otherNick.ignored()) return !isIgnored; // friends always up if (aFriend != otherNick.isFriend()) return aFriend; QString txt1 = text().toLower(); QString txt2 = other.text().toLower(); bool firstIsShorter = (txt1.size() < txt2.size()); int len = firstIsShorter?txt1.size():txt2.size(); for (int i = 0; i < len; i++) { if (txt1[i] == txt2[i]) continue; if (txt1[i].isLetter() != txt2[i].isLetter()) return txt1[i].isLetter(); return (txt1[i] < txt2[i]); } return firstIsShorter;}const char* HWChatWidget::STYLE = "\a { color:#c8c8ff; }\.nick { text-decoration: none; }\.UserChat .nick { color:#ffec20; }\.FriendChat { color: #08e008; }\.FriendChat .nick { color: #20ff20; }\.UserJoin { color: #c0c0c0; }\.UserJoin .nick { color: #d0d0d0; }\.FriendJoin { color: #c0e0c0; }\.FriendJoin .nick { color: #d0f0d0; }\.UserAction { color: #ff80ff; }\.UserAction .nick { color: #ffa0ff; }\.FriendAction { color: #ff00ff; }\.FriendAction .nick { color: #ff30ff; }\";HWChatWidget::HWChatWidget(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli, bool notify) : QWidget(parent), mainLayout(this){ this->gameSettings = gameSettings; this->sdli = sdli; this->notify = notify; if(notify && gameSettings->value("frontend/sound", true).toBool()) { QFile tmpfile; sdli->SDLMusicInit(); for(int i=0;i<4;i++) { tmpfile.setFileName(cfgdir->absolutePath() + "/Data/Sounds/voices/Classic/Hello.ogg"); if (tmpfile.exists()) sound[i] = Mix_LoadWAV(QFileInfo(tmpfile).absoluteFilePath().toLocal8Bit().constData()); else sound[i] = Mix_LoadWAV(QString(datadir->absolutePath() + "/Sounds/voices/Classic/Hello.ogg").toLocal8Bit().constData()); } } mainLayout.setSpacing(1); mainLayout.setMargin(1); mainLayout.setSizeConstraint(QLayout::SetMinimumSize); mainLayout.setColumnStretch(0, 76); mainLayout.setColumnStretch(1, 24); chatEditLine = new QLineEdit(this); chatEditLine->setMaxLength(300); connect(chatEditLine, SIGNAL(returnPressed()), this, SLOT(returnPressed())); mainLayout.addWidget(chatEditLine, 2, 0); chatText = new QTextBrowser(this); chatText->document()->setDefaultStyleSheet(STYLE); chatText->setMinimumHeight(20); chatText->setMinimumWidth(10); chatText->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); chatText->setOpenLinks(false); connect(chatText, SIGNAL(anchorClicked(const QUrl&)), this, SLOT(linkClicked(const QUrl&))); mainLayout.addWidget(chatText, 0, 0, 2, 1); chatNicks = new QListWidget(this); chatNicks->setMinimumHeight(10); chatNicks->setMinimumWidth(10); chatNicks->setSortingEnabled(true); chatNicks->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); chatNicks->setContextMenuPolicy(Qt::ActionsContextMenu); connect(chatNicks, SIGNAL(itemDoubleClicked(QListWidgetItem *)), this, SLOT(chatNickDoubleClicked(QListWidgetItem *))); connect(chatNicks, SIGNAL(currentRowChanged(int)), this, SLOT(chatNickSelected(int))); mainLayout.addWidget(chatNicks, 0, 1, 3, 1); acInfo = new QAction(QAction::tr("Info"), chatNicks); acInfo->setIcon(QIcon(":/res/info.png")); connect(acInfo, SIGNAL(triggered(bool)), this, SLOT(onInfo())); acKick = new QAction(QAction::tr("Kick"), chatNicks); acKick->setIcon(QIcon(":/res/kick.png")); connect(acKick, SIGNAL(triggered(bool)), this, SLOT(onKick())); acBan = new QAction(QAction::tr("Ban"), chatNicks); acBan->setIcon(QIcon(":/res/ban.png")); connect(acBan, SIGNAL(triggered(bool)), this, SLOT(onBan())); acFollow = new QAction(QAction::tr("Follow"), chatNicks); acFollow->setIcon(QIcon(":/res/follow.png")); connect(acFollow, SIGNAL(triggered(bool)), this, SLOT(onFollow())); acIgnore = new QAction(QAction::tr("Ignore"), chatNicks); acIgnore->setIcon(QIcon(":/res/ignore.png")); connect(acIgnore, SIGNAL(triggered(bool)), this, SLOT(onIgnore())); acFriend = new QAction(QAction::tr("Add friend"), chatNicks); acFriend->setIcon(QIcon(":/res/addfriend.png")); connect(acFriend, SIGNAL(triggered(bool)), this, SLOT(onFriend())); chatNicks->insertAction(0, acFriend); chatNicks->insertAction(0, acInfo); chatNicks->insertAction(0, acIgnore); showReady = false; setShowFollow(true);}void HWChatWidget::linkClicked(const QUrl & link){ if (link.scheme() == "http") QDesktopServices::openUrl(link); if (link.scheme() == "hwnick") { // decode nick const QString& nick = QString::fromUtf8(QByteArray::fromBase64(link.encodedQuery())); QList<QListWidgetItem *> items = chatNicks->findItems(nick, Qt::MatchExactly); if (items.size() < 1) return; QMenu * popup = new QMenu(); // selecting an item will automatically scroll there, so let's save old position QScrollBar * scrollBar = chatNicks->verticalScrollBar(); int oldScrollPos = scrollBar->sliderPosition(); // select the nick which we want to see the actions for chatNicks->setCurrentItem(items[0], QItemSelectionModel::Clear); // selecting an item will automatically scroll there, so let's save old position scrollBar->setSliderPosition(oldScrollPos); // load actions popup->addActions(chatNicks->actions()); // display menu popup at mouse cursor position popup->popup(QCursor::pos()); }}void HWChatWidget::setShowFollow(bool enabled){ if (enabled) { if (!(chatNicks->actions().contains(acFollow))) chatNicks->insertAction(acFriend, acFollow); } else { if (chatNicks->actions().contains(acFollow)) chatNicks->removeAction(acFollow); }}void HWChatWidget::loadList(QStringList & list, const QString & file){ list.clear(); QFile txt((cfgdir->absolutePath() + "/" + file).toLocal8Bit().constData()); if(!txt.open(QIODevice::ReadOnly)) return; QTextStream stream(&txt); stream.setCodec("UTF-8"); while(!stream.atEnd()) { QString str = stream.readLine(); if(str.startsWith(";") || str.length() == 0) continue; list << str.trimmed(); } //readd once we require newer Qt than 4.4 //list.removeDuplicates(); txt.close();}void HWChatWidget::saveList(QStringList & list, const QString & file){ QFile txt((cfgdir->absolutePath() + "/" + file).toLocal8Bit().constData()); if(!txt.open(QIODevice::WriteOnly | QIODevice::Truncate)) return; QTextStream stream(&txt); stream.setCodec("UTF-8"); stream << "; this list is used by Hedgewars - do not edit it unless you know what you're doing!" << endl; for(int i = 0; i < list.size(); i++) stream << list[i] << endl; txt.close();}void HWChatWidget::updateNickItem(QListWidgetItem *nickItem){ QString nick = nickItem->text(); ListWidgetNickItem * item = dynamic_cast<ListWidgetNickItem*>(nickItem); item->setFriend(friendsList.contains(nick, Qt::CaseInsensitive)); item->setIgnored(ignoreList.contains(nick, Qt::CaseInsensitive)); if(item->ignored()) { item->setIcon(QIcon(showReady ? (item->data(Qt::UserRole).toBool() ? ":/res/chat_ignore_on.png" : ":/res/chat_ignore_off.png") : ":/res/chat_ignore.png")); item->setForeground(Qt::gray); } else if(item->isFriend()) { item->setIcon(QIcon(showReady ? (item->data(Qt::UserRole).toBool() ? ":/res/chat_friend_on.png" : ":/res/chat_friend_off.png") : ":/res/chat_friend.png")); item->setForeground(Qt::green); } else { item->setIcon(QIcon(showReady ? (item->data(Qt::UserRole).toBool() ? ":/res/chat_default_on.png" : ":/res/chat_default_off.png") : ":/res/chat_default.png")); item->setForeground(QBrush(QColor(0xff, 0xcc, 0x00))); }}void HWChatWidget::updateNickItems(){ for(int i = 0; i < chatNicks->count(); i++) updateNickItem(chatNicks->item(i)); chatNicks->sortItems();}void HWChatWidget::loadLists(const QString & nick){ loadList(ignoreList, nick.toLower() + "_ignore.txt"); loadList(friendsList, nick.toLower() + "_friends.txt"); updateNickItems();}void HWChatWidget::saveLists(const QString & nick){ saveList(ignoreList, nick.toLower() + "_ignore.txt"); saveList(friendsList, nick.toLower() + "_friends.txt");}void HWChatWidget::returnPressed(){ emit chatLine(chatEditLine->text()); chatEditLine->clear();}void HWChatWidget::onChatString(const QString& str){ onChatString("", str);}const QRegExp HWChatWidget::URLREGEXP = QRegExp("(http://)?(www\\.)?(hedgewars\\.org(/[^ ]*)?)");void HWChatWidget::onChatString(const QString& nick, const QString& str){ bool isFriend = false; if (!nick.isEmpty()) { // don't show chat lines that are from ignored nicks if (ignoreList.contains(nick, Qt::CaseInsensitive)) return; // friends will get special treatment, of course isFriend = friendsList.contains(nick, Qt::CaseInsensitive); } if (chatStrings.size() > 250) chatStrings.removeFirst(); QString formattedStr = Qt::escape(str.mid(1)); // make hedgewars.org urls actual links formattedStr = formattedStr.replace(URLREGEXP, "<a href=\"http://\\3\">\\3</a>"); // "link" nick, but before that encode it in base64 to make sure it can't intefere with html/url syntax // the nick is put as querystring as putting it as host would convert it to it's lower case variant if(!nick.isEmpty()) formattedStr.replace("|nick|",QString("<a href=\"hwnick://?%1\" class=\"nick\">%2</a>").arg(QString(nick.toUtf8().toBase64())).arg(nick)); QString cssClass("UserChat"); // check first character for color code and set color properly switch (str[0].toAscii()) { case 3: cssClass = (isFriend ? "FriendJoin" : "UserJoin"); break; case 2: cssClass = (isFriend ? "FriendAction" : "UserAction"); break; default: if (isFriend) cssClass = "FriendChat"; } formattedStr = QString("<span class=\"%2\">%1</span>").arg(formattedStr).arg(cssClass); chatStrings.append(formattedStr); chatText->setHtml(chatStrings.join("<br>")); chatText->moveCursor(QTextCursor::End);}void HWChatWidget::onServerMessage(const QString& str){ if (chatStrings.size() > 250) chatStrings.removeFirst(); chatStrings.append("<hr>" + str + "<hr>"); chatText->setHtml(chatStrings.join("<br>")); chatText->moveCursor(QTextCursor::End);}void HWChatWidget::nickAdded(const QString& nick, bool notifyNick){ QListWidgetItem * item = new ListWidgetNickItem(nick, friendsList.contains(nick, Qt::CaseInsensitive), ignoreList.contains(nick, Qt::CaseInsensitive)); updateNickItem(item); chatNicks->addItem(item); emit nickCountUpdate(chatNicks->count()); if(notifyNick && notify && gameSettings->value("frontend/sound", true).toBool()) { Mix_PlayChannel(-1, sound[rand()%4], 0); }}void HWChatWidget::nickRemoved(const QString& nick){ QList<QListWidgetItem *> items = chatNicks->findItems(nick, Qt::MatchExactly); QListIterator<QListWidgetItem *> it(items); while(it.hasNext()) chatNicks->takeItem(chatNicks->row(it.next())); emit nickCountUpdate(chatNicks->count());}void HWChatWidget::clear(){ chatText->clear(); chatStrings.clear(); chatNicks->clear();}void HWChatWidget::onKick(){ QListWidgetItem * curritem = chatNicks->currentItem(); if (curritem) emit kick(curritem->text());}void HWChatWidget::onBan(){ QListWidgetItem * curritem = chatNicks->currentItem(); if (curritem) emit ban(curritem->text());}void HWChatWidget::onInfo(){ QListWidgetItem * curritem = chatNicks->currentItem(); if (curritem) emit info(curritem->text());}void HWChatWidget::onFollow(){ QListWidgetItem * curritem = chatNicks->currentItem(); if (curritem) emit follow(curritem->text());}void HWChatWidget::onIgnore(){ QListWidgetItem * curritem = chatNicks->currentItem(); if(!curritem) return; if(ignoreList.contains(curritem->text(), Qt::CaseInsensitive)) // already on list - remove him { ignoreList.removeAll(curritem->text().toLower()); onChatString(HWChatWidget::tr("%1 *** %2 has been removed from your ignore list").arg('\x03').arg(curritem->text())); } else // not on list - add { // don't consider ignored people friends if(friendsList.contains(curritem->text(), Qt::CaseInsensitive)) emit onFriend(); // scroll down on first ignore added so that people see where that nick went to if (ignoreList.isEmpty()) chatNicks->scrollToBottom(); ignoreList << curritem->text().toLower(); onChatString(HWChatWidget::tr("%1 *** %2 has been added to your ignore list").arg('\x03').arg(curritem->text())); } updateNickItem(curritem); // update icon/sort order/etc chatNicks->sortItems(); chatNickSelected(0); // update context menu}void HWChatWidget::onFriend(){ QListWidgetItem * curritem = chatNicks->currentItem(); if(!curritem) return; if(friendsList.contains(curritem->text(), Qt::CaseInsensitive)) // already on list - remove him { friendsList.removeAll(curritem->text().toLower()); onChatString(HWChatWidget::tr("%1 *** %2 has been removed from your friends list").arg('\x03').arg(curritem->text())); } else // not on list - add { // don't ignore the new friend if(ignoreList.contains(curritem->text(), Qt::CaseInsensitive)) emit onIgnore(); // scroll up on first friend added so that people see where that nick went to if (friendsList.isEmpty()) chatNicks->scrollToTop(); friendsList << curritem->text().toLower(); onChatString(HWChatWidget::tr("%1 *** %2 has been added to your friends list").arg('\x03').arg(curritem->text())); } updateNickItem(curritem); // update icon/sort order/etc chatNicks->sortItems(); chatNickSelected(0); // update context menu}void HWChatWidget::chatNickDoubleClicked(QListWidgetItem * item){ Q_UNUSED(item); QList<QAction *> actions = chatNicks->actions(); actions.first()->activate(QAction::Trigger);}void HWChatWidget::chatNickSelected(int index){ Q_UNUSED(index); QListWidgetItem* item = chatNicks->currentItem(); if (!item) return; // update context menu labels according to possible action if(ignoreList.contains(item->text(), Qt::CaseInsensitive)) { acIgnore->setText(QAction::tr("Unignore")); acIgnore->setIcon(QIcon(":/res/unignore.png")); } else { acIgnore->setText(QAction::tr("Ignore")); acIgnore->setIcon(QIcon(":/res/ignore.png")); } if(friendsList.contains(item->text(), Qt::CaseInsensitive)) { acFriend->setText(QAction::tr("Remove friend")); acFriend->setIcon(QIcon(":/res/remfriend.png")); } else { acFriend->setText(QAction::tr("Add friend")); acFriend->setIcon(QIcon(":/res/addfriend.png")); }}void HWChatWidget::setShowReady(bool s){ showReady = s;}void HWChatWidget::setReadyStatus(const QString & nick, bool isReady){ QList<QListWidgetItem *> items = chatNicks->findItems(nick, Qt::MatchExactly); if (items.size() != 1) { qWarning("Bug: cannot find user in chat"); return; } items[0]->setData(Qt::UserRole, isReady); // bulb status updateNickItem(items[0]); // ensure we're still showing the status bulbs showReady = true;}void HWChatWidget::adminAccess(bool b){ chatNicks->removeAction(acKick); chatNicks->removeAction(acBan); if(b) { chatNicks->insertAction(0, acKick);// chatNicks->insertAction(0, acBan); }}